The important differences between first-person and third-person games

Picture this: you are a game developer, and you are currently working on a shooter. Obviously you are going to design weapons that pack a punch, program the AI so that it can adapt to sundry in-game situations , and design environments that can accommodate multiple combat tactics and strategies that can range from… » 8/27/15 6:30am Thursday 6:30am

An Immersive Look At Microsoft's Display-Extending IllumiRoom Tech

Earlier this year Microsoft gave us our first look at IllumiRoom, a new technology that uses a Kinect-enabled projector to extend the game-playing environment from the television screen into the living room. Today Microsoft Research has released a five-minute video that delves deeper into the technology that could… » 4/29/13 2:00pm 4/29/13 2:00pm

Why Don't I Lose Myself In Games Anymore?

You know when you're going to finish a video game. It pushes its ethereal fist into your chest and seizes hold of your heart in a way you can almost feel-like being grabbed by the throat, a tightness in your chest that sets every nerve humming to the tune of the experience. That feeling gives you patience when you've… » 4/05/11 10:40am 4/05/11 10:40am

Immersion Forced To Pay Microsoft $20 Million

You'll no doubt be familiar with the name Immersion » 8/26/08 10:30pm 8/26/08 10:30pm. They're the rumble guys. Microsoft had to pay them to get rumble in the 360 pad, while Sony refused, resulting in the rumble-free Sixaxis. When Sony eventually cough up the money, though, that led to dramas, as part of Microsoft's deal with Immersion was a clause…