This has been a very good year for video games, but it has been an exceptional year for books about video games—surely the best ever. I can’t tell you who will win the prestigious BAGOTY award for 2015, but Cara Ellison’s Embed With Games, Simon Parkin’s Death by Video Game, and Michael W. Clune’s Gamelife are all…
I’m a confirmed believer in the church of video games, a sect whose faith has been rewarded over the past decade, as games have sailed easily over the hurdles that have been placed in front of them by the apostates. No one really disputes anymore that games can make us cry, make us laugh, teach our children, train our…
Maybe video games are better without characters? Ian Bogost explores that idea over at The Atlantic and concludes that we should all join The Borg and play Sim games forever. Well okay, there's a little more nuance than that.
"Victory and defeat are just lies told out of two sides of the same mouth. This is the Blue Shell of collapse, the Blue Shell of financial crisis, the Blue Shell of the New Gilded Age." That's game designer/academic Ian Bogost on the most hated and feared pick-up in the Mario Kart series. His essay at Gamasutra is a…
In recent weeks, Facebook has been sending emails imploring me to complete a survey about how they might improve their development platform. I'd been deleting the messages, but after the third request or so, I decided to click through.
Ian Bogost has written this ironic-yet-thoughtful "Trio of Artisanal Game Reviews" about the meditative PC game Proteus.
Ian Bogost's appraisal of the Wii U looks at the new console and Nintendo's long, twisting history in shifting contexts.
Game designer Peter Molyneux is launching a series of video game experiments. The first one is called "Curiosity", and it has players chip away at a black cube to see the "truly amazing, absolutely unique" object inside. Molyneux is even offering a US$77,000 downloadable tool to help chip away at the cube.
You may have already read Leigh Alexander's damn-near definitive recounting of Ian Bogost's satirical Facebook game Cow Clicker right here at Kotaku. But all the same, the world could use another piece about the man and his work, especially if that piece is as clever as the one that Wired just ran.
The past year has been one of the strangest ever in the life of game designer, lecturer and author Ian Bogost. It started with the launch of the most successful game he's ever developed, and ended with him bringing it to a strange, cathartic end.
A Slow Year, the anthology of "video game poems" Dr. Ian Bogost wrote for the Atari 2600, has published a special edition befitting a work of art. The box is hand-crafted and bound in red leather, with foil-stamped gold lettering. The set sells for $500 and only 20 are available, but admiring it is free.
The Cow Clicker-ing community has been sent on a mission; discover the secrets of Cow ClickARG before the secrets discover you.
Sunday night a team of two dozen Navy SEALs killed Osama Bin Laden. If all goes as planned, you will soon be able to reenact that head shot in a video game this weekend.
Are game developers creating games, or are they creating art? In the case of the ten creators showcased in flavorwire's "10 Artists Who Use Video Games as Their Medium" I suspect it might be a little bit of both.
Tron: Legacy has been, at best, a critical disappointment. At worst, well, "a Dora the Explorer movie would be more interesting." Who said that? The eight-year-old daughter of noted video game academic Ian Bogost.
Autumn leaves fall. A cup of coffee cools near a window in the winter. And Ian Bogost has done something risky. He's made four minuscule games for a dead gaming machine. And he's called these video games "poems."