My favorite trophies and achievements in video games are the gimmick-based ones. They’re not about finishing a level or getting a certain amount of headshots. They’re about doing something specific, often something outlandish, silly, deliberately provocative, or plain screwed up. They can add levity to a sober gaming…
The PS4 re-release of Beyond: Two Souls will be out next week, Sony says. It’ll be $30 and come with a few new features, including an option to replay the game in chronological order. Also, Heavy Rain’s coming to PS4 on March 1.
This has been a very good year for video games, but it has been an exceptional year for books about video games—surely the best ever. I can’t tell you who will win the prestigious BAGOTY award for 2015, but Cara Ellison’s Embed With Games, Simon Parkin’s Death by Video Game, and Michael W. Clune’s Gamelife are all…
"Press X to not die." It's a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they're known, are glorified cut-scenes. Things happen, and we press buttons that don't really match up with the action on screen. They can be pretty bad.
Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls, are about as polarising as a developer gets. Some people hate their games. Some people love them! I'd like to think there's one aspect of their output we can all get behind, though: the way they include some of the world's best animation shorts in…
I love a game with a cool, interesting main character. But you know what I think I might love even more? A game with multiple cool, interesting main characters.
Yu Suzuki and David Cage walk into a room. This isn't the setup of a joke, but rather what ends up being a thoughtful session of comparing notes over the methods of storytelling in Shenmue, Indigo Prophecy and the upcoming Beyond: Two Souls. Take a look—the relevant bit starts 22 minutes in.
Heavy Rain got some criticism. There are whole train of thoughts that either praise or slam Quantic Dream’s experimental PS3 game. Some people love what it tried to do in terms of how play mechanics and plot continuation when certain characters died. Other players hated the way it tried to tell its story. When …
The past few years produced a huge amount of great games and a surprisingly decent amount of them have well-developed characters that are hard to forget. And, of course, some of them look really attractive.
Yesterday at DICE, Heavy Rain and Beyond: Two Souls creator David Cage gave a provocative talk titled "The Peter Pan Syndrome: The Industry That Refused to Grow Up."
Normand Corbeil, composer of the Heavy Rain soundtrack, died yesterday after his battle against cancer. He was 56.
These awesome robots and moody rooms? They're by Benoit Godde, a French concept artist at Quantic Dream who's worked on games such as Heavy Rain, Beyond and the cancelled Eight Days.
Over the years French artist Morgan Yon has worked on games such as Heavy Rain and Zombi U, and movies like Prince of Persia and GI Joe.
After seeing a lengthy demo of a level from David Cage's new game Beyond: Two Souls, that headline is more or less the best way I can describe it: The somber, occasionally stilted tone and QTE-style controls of Heavy Rain coupled with the non-corporeal hijinks of Ghost Trick. Starring Ellen Page.
Sources tell website MCVUK that developer Quantic Dream's next game is called Beyond. Quantic Dream boss David Cage is expected to debut the game this week in Los Angeles at a Sony press event.
We're at a weird place in terms of expectations for the near-future of video games. Yesterday saw Epic Games unveiling the next iteration of their Unreal Engine and that— combined with a stream of leaks about the successors to the PS3 and Xbox 360—have people thinking about the possibilities of what's next. But David…
If you haven't yet played PS3 adventure Heavy Rain, and want to, don't watch this. It contains a pretty big spoiler.
Yes, the jokes about the weird deconstructed gameplay in Heavy Rain get laughs, even from people in the audience who may not have played it. But, the best thing about Kumail Nanjiani's stand-up bit on the PS3 psychological thriller is how he notes the changes in the gaming medium and the difference in the kinds of…
François Baranger is an artist who works not just on video games, but on some of the biggest Hollywood franchises in recent years, like Harry Potter and GI Joe.