Players have been waiting a while for Valve to release another Half-Life game. It’s taken long enough that it’s easy to forget all the drama that circled Half-Life 2’s development. You know, like a hacker leaking an early version of the game in September 2003, more than a year ahead of its actual release date.
Put it in the trashcan. Something something compliance. *whack*.
When Combine posters pop up in your apartment building, you should think about moving. 3D artist Liam Tart, who’s worked as an environment artist on Alien: Isolation, is remaking a small, familiar section of Half-Life 2 in Unreal Engine 4 to get out of his “usual sci-fi comfort zone.” You can follow his progress here.
An official Half-Life game from the creator of Deus Ex? Oh to live in the alternate universe where it actually happened.
Who knows when or if we’ll get Half-Life 3, Half-Life: Episode 3, or whatever Valve calls Gordon Freeman’s next outing. Thankfully, modders like Shokunin are picking up the slack.
Free hats? Why would you ever turn down free hats?
It's one thing to see a hand-picked comparison video, it's another to sit down with the real thing ourselves, so I thought I'd fire up the fan-made (but Valve-endorsed) Half-Life 2: Update and see just how improved Valve's classic shooter really is.
Half-Life 2's been around since Kotaku was a bouncing baby blogglette—freshly hatched from its internet egg—but people are still making some brilliant-looking mods for it. Today, one with gut-wrenching atmosphere... and the ability to leap over buildings.
Valve's virtual reality demo at the Game Developers Conference melted my brain. Afterward, my mind swam with possibilities. So of course, I ignored most of them and asked the age-old question: "Half-Life?" Surprisingly, Valve actually had an answer for me.
Here's a short but intense Half-Life 2 fan-clip by animator Nathan Hibberd. His version of the game's annoying little enemy steals airboats, uses machine guns and acts like a crazy cartoon character.
The story of Half-Life 2 is considered by many to be one of the most memorable in gaming history. I wonder, though, if things would've turned out the same way with the story fans have discovered by combing through an ancient Half-Life 2 beta.
Video game art books aren't just a pretty face. While a collection of concept and promotional art is a nice treat for hardcore fans, the best ones go beyond the superficial and also tell the story of how a game was made.
Evidence number one: a highly detailed (and awesome) Unreal Development Kit recreation of Dr. Kleiner's Lab from Half-Life 2.
In case you forgot, Metal Gear Solid creator Hideo Kojima and horror movie maestro Guillermo del Toro are making a new Silent Hill together. If you're not excited/weeping in terror at the prospect, you might actually be one Silent Hill's soulless denizens. Sadly, it's still a long way off. Thank goodness for fan games.
Artist Nick Bertke, AKA Pogo, made this video compositing elements from Half-Life 2 into footage of his real-life neighborhood and what looks like his home. And it looks astounding.
It might seem like an odd fit at first, but Valve's legendary Half-Life series—with all its tug-of-warring alien factions infesting Earth—seems like it was practically made to play host to a strategy game—albeit in the same way the human body was "made" to be host to a headcrab. But hey, this one is free.
I don't think people say that Mass Effect "feels like sci-fi," or The Witcher "feels like fantasy." But people do say that Red Dead Redemption "feels like a Western," and I'm compelled to agree. Why? Listen to the game.
I could totally watch a special episode of Wacky Races with artist Ido Yehimovitz's re-imagined video game cars leading the way.
HL2: episode 1 on the Oculus Rift with Razer's Hydra motion controllers so you can see your hands move? Hell yes. Check out this Half-Life VR mod video from Kiwi YouTube gamer Goldfish highlighting some of the amazing dev work.