Modder Valplushka gave a thorough overhaul to a quadcopter and brought to life the single most annoying enemy in Half-Life 2. All this time, the dystopian haunts of City 17 were just a town in modern day Russia.
Whether it’s called Half-Life: Episode 3 or just Half-Life 3, here’s a video put together by CrowbCat which collects interviews dating back as far as 2006 in which Valve boss Gabe Newell talks about a game that’s never actually coming out.
This team effort from SourceRuns isn’t your average speedrun, but that’s what makes the way they blow through Valve’s classic all the more entertaining.
One of the most memorable scenes of Half-Life was right at the beginning, when Gordon Freeman woke up in a severely damaged test chamber, realizing that getting out of the facility will be a bit problematic.
These days we’re spoiled for cooperative games. From Halo to Left4Dead and most recently The Division, the modern player’s choices for playing together with friends are abundant. Wind the clock back a decade and a half, however, and the situation was very different.
You can judge a first person shooter almost entirely on the strengths of its shotguns. A good video game shotgun is a bold and challenging weapon; a bad shotgun is a feather duster at a distance of more than a few feet. A good shotgun makes you feel like a champion, capable of taking on the world. A bad shotgun makes…
Valve will never release Half-Life 3. But what if other developers could take a swing at it? PC Gamer asked Cliff Bleszinski, Tripwire’s John Gibson and Bluepoint’s Kynan Pearson for their ideas, which range from VR adventures to time manipulation.
If Valve’s two most famous silent protagonists had a fight, who would win? Chell or Freeman? Portal Gun or Gravity Gun? Long Fall Boots or HEV Suit?
Sven Co-op, the now 17-year-old Half-Life co-op mod, is getting its standalone Steam release on the 22nd—this Friday. It’ll launch as a free download with several maps, including the original Half-Life campaign, reworked for the mod’s newest version.
Valve’s Marc Laidlaw, who helped write the Half-Life series and the original Portal, has left the company after 18 years. The news originally broke on the Half-Life subreddit, and Laidlaw later confirmed the news to us. Why’d he leave? He wanted a “break from the collaborative chaos of game production.”
It’s the talk of the Internet: a big Steam “leak” just dropped, and people are saying it “confirms” things like PC ports of Everybody’s Gone To The Rapture and Journey. Oh, and some little game called Half-Life 3. There is, however, reason to be skeptical.
Players have been waiting a while for Valve to release another Half-Life game. It’s taken long enough that it’s easy to forget all the drama that circled Half-Life 2’s development. You know, like a hacker leaking an early version of the game in September 2003, more than a year ahead of its actual release date.
Put it in the trashcan. Something something compliance. *whack*.
Remember Half-Life: Blue Shift, that expansion where you played as Barney, the security guard? Well, Blue Shift’s Source engine remake, Black Mesa: Insecurity, just got its very first teaser trailer. You can watch it below, and follow the mod’s Mod DB page and/or Black Mesa Forum thread for updates.
Do you like to crowbar people?
Inspired by Black Mesa’s Steam re-release, modder Hezus decided to return to his 2012 remake of Half-Life’s “Uplink” demo, Black Mesa Uplink, to update it with extra content. Above is his first screenshot, showing off the mod’s new look. You can follow the mod’s progress (or give the old version a try) over at Mod DB.
When Combine posters pop up in your apartment building, you should think about moving. 3D artist Liam Tart, who’s worked as an environment artist on Alien: Isolation, is remaking a small, familiar section of Half-Life 2 in Unreal Engine 4 to get out of his “usual sci-fi comfort zone.” You can follow his progress here.