League of Legends is rolling out something called “champion mastery” across the game’s many servers this week. It’s an experimental feature that sounds like it could scratch an itch that League players have felt for a long time: the desire to toy with their favorite characters in immediate, tangible ways.
Dying Light was already a tough game for many people when it first came out, but a new patch this week answered other players' demands by making it even harder.
Playing Destiny can be time consuming, especially if you want to level multiple characters. Naturally, players are finding low-effort ways to get the job done, some of which don't require physically playing the game at all.
Earlier this week, Techland announced that its new zombie-killing adventure Dying Light will have "50+ hours of gameplay." Some might considering this good news. I don't—at least at face value.
People figured out how to circumvent Destiny's soft level 20 cap shortly after the game launched two weeks ago, and now one player has reached the next milestone: making it all the way to level 30 with one of his characters.
I hate feeling like a cog in the machine—like my actions don't matter, like I'm wading through tedium before I can get to the 'meaningful' part. Tedium exasperates me, makes me start thinking about depressing things like not reaching my true potential. This is true in both real life as well as in games. So it should…