The headline says it all, really.
Midway through God of War III, the buff and surly protagonist Kratos is scaling along the outside face of a building when he happens upon a man. He’s perched precariously next to a window, crying out for help. Saying nothing more than a grunt, Kratos bashes his head against the wall and pitches him off the ledge.
Sony’s E3 press conference is about to begin. Does greatness await, or are we in for 90-odd minutes of corporate mediocrity? Follow along, and we’ll find out together.
God of War III Remastered will be coming to PS4 on July 14, just in time for the series' 10th anniversary. The last part of Kratos' deity-destroying journey originally came out for the PS3 in 2010.
When this dude asked for a God of War tattoo, starring the series' muscle-bound hero Kratos, he was probably hoping for an effect that looked something like this.
What do Ratchet & Clank, Infamous, Uncharted, and God of War have in common? Apart from the whole being-on-PlayStation thing? Yep, they all have Minecraft levels based on them. Good ones, too!
"Press X to not die." It's a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they're known, are glorified cut-scenes. Things happen, and we press buttons that don't really match up with the action on screen. They can be pretty bad.
After taking out all the gods in the pantheon, Kratos goes up against some really wild first gen Pokémon in Tuna-Art's fan-piece. Charizard's flamethrower might be too much for him.
Think the dodge roll, a video game avoidance maneuver popularized by everything from Dark Souls to Legend of Zelda, is the height of armed combat, a stroke of tactical genius? This swordsman says you're very, very wrong.
Kratos. Now there's a rage-filled video game character for you. Just look at him, perched there, glaring through the screen. He doesn't even have limbs and I'm still scared he's gonna come beat me up.
I love Quick Time Events. There, I said it. Don't worry; I'm aware that bad QTEs exist. After all, gamers often state categorically that they "love video games" knowing full well that bad games exist. Similarly, I'm fond of Quick Time Events despite the fact that many examples are quite awful. Quite a lot of them…
Zelda's villain and the God of War put on a masterclass in genderbending cosplay at Otakon, held last week in Baltimore.
If there was ever a video game character that needed to go into therapy, it's God of War star Kratos. Even David Jaffe, one of his creators, has said that the guy should calm down.
And he's wielding the Blades of Chaos, to boot. You wouldn't want to mess with this one.
Sony has confirmed to IGN that Stig Asmussen no longer works at Sony Santa Monica. Known by the gamer community as just "Stig," Asmussen served increasingly important roles in the development of the first three core God of War games.
So, master blacksmith Tony Swatton got The Legend of Zelda Master Sword out of the way and now he's sharpening a replica of an iconic weapon from another console exclusive action game: Kratos' Blades of Chaos. But Swatton only made one. What the hades, Tony?
Sir Arthur from Ghosts 'n Goblins portrayed as a 60s hippie, or Kaneda from Akira as Pac-Man is not something that comes along every day, but these awesome, animated posters have the weirdest crossovers between video games, movies, celebrities and music.