Victory was close, but my eternal struggle against nightmare Super Mario Maker level designer Dan Ryckert continues. I’m still angry. If you want to be angry, too, you can try to “play” Spikeshoe Plains (6E3C-0000-008D-C11F). The full archive is here, and I’ll be livestreaming an attempt to finish it later today.
Remember that absurd GIF from earlier today? I’m going to try beating that Super Mario Maker level right now, as if my life depended on it.
Seriously, try to look away.
The wonderful folks at Giant Bomb got their hands on a copy of Crawl, which lets you explore a dungeon where your friends are the monsters. It looks like the game's sense of humor is already living up to its excellent trailer.
Weekend Listening: I went on a couple of podcasts this week: GameTrailers' Side Mission Briefing, where host Rocco DeMaro and I talked about next-gen consoles and Gravity, and a Giant Bomb Spoilercast, where Patrick Klepek, Alex Navarro, Polygon's Justin McElroy and I did a post-game about Beyond: Two Souls.
"Every soldier needed an escape."
The Kotaku guest appearance on one of Giant Bomb's marathon E3 podcasts a couple of weeks ago appears to have wrought two things:
Back in 2007, GameSpot writer Jeff Gerstmann left the site under suspicious circumstances. It was heavily rumoured at the time that his departure was the result of pressure from a games publisher over a negative review of Kane & Lynch.
Game reviewer Jeff Gerstmann, who parted ways with GameSpot five years ago after publisher Eidos took issue with his review of Kane & Lynch, has returned to his old stomping grounds. GameSpot parent company CBS purchased Gerstmann's website, GiantBomb, today. GiantBomb will still exist as an autonomous publication. […
"Enduring Questions" is a mandatory class for freshmen at Wabash College. The syllabus? Gilgamesh, Aristotle, Goffman, Donne…and Portal. That's because it's taught by Michael "Brainy Gamer" Abbot, profiled in this piece by Patrick Klepek that's certainly worth reading on Giant Bomb.
Giant Bomb is trying to show 3D footage from the Nintendo 3DS in anaglyphic—old-school red-and-blue paper glasses 3D. Cool! [Giant Bomb]
One brave or foolish gamer claims he took out his shotgun, went somewhere remote, and tried a common video game first-person shooter maneuver. The results were painful.
We're still waiting on our own copy of Tony Hawk Ride for a Kotaku review, but the Giant Bomb crew bravely ventured out of doors to secure a copy, offering their trademark Quick Look at Activision's new peripheral-based skateboarding game.
So apparently some good came out of watching a robot learn to play Pitfall: a Pitfall/Fallout mash-up.