Starting today, anyone with an Xbox One, PlayStation 4 or PC can download the free trial of Gearbox Software’s hero shooter Battleborn, gaining instant access to all of the game’s competitive multiplayer content. It’s like it’s gone half free-to-play.
Battleborn’s massive winter update drops today, bringing massive changes to Gearbox’s game, including full access to the game’s 25 launch characters, new training modes, and enhanced UI and 4K support for PS4 Pro. All that, plus the game’s third story DLC and fifth free character.
Battleborn Day, the fan-led event aimed at drumming up more players for Gearbox’s troubled hero shooter, managed to drastically increase the number of players in the game over the November 12 weekend, but the numbers were still low and the spike didn’t last.
Tired of seeing a perfectly good game plagued with low server populations, the Battleborn Reddit has organized a special day to help new players get into the game, and the devs are backing them up with special bonuses throughout the weekend.
Arriving on Xbox One, PlayStation 4 and PC on October 11, Duke Nukem 3D: 20th Anniversary Edition World Tour reunites some of the original game’s creators to add a new eight-level chapter to the 1996 classic.
If someone had told me at the beginning of the year that I’d be reviewing Battleborn in May, I would have asked them “Which one is Battleborn again?” Now that I’ve spent a couple dozen hours in Gearbox Software’s latest I think I’ve figured it out.
Battleborn has eight story missions available to play either alone or with a group online. I have completed six. The Saboteur is the seventh, and I’m having a hell of a time with it. I am not alone.
Yesterday I complained about not being able to replay the animated intro and prologue mission in Battleborn. Now I can, thanks to a game update so stealthy I didn’t even have to reboot.
Just announced today, Borderlands: The Handsome Collection will come with many fine things, graphically improved versions of Borderlands 2 and last year's The Pre-Sequel among them. But, if you don't mind missing out on a few bill payments, you can get a talking, remote-controlled Claptrap in a collector's edition.
Sir Hammerlock and Mr. Torgue narrate a nearly ten-minute video about the new stuff coming to the Borderlands series with Borderlands: The Pre-Sequel. Oh boy.
You can now play with the skill trees of Borderlands: The Pre-Sequel: perfect if you'd like to plan out in advance what you'll do on your first playthrough. Wilhelm's drones look like a combination of Axton's turret and Gaige's Deathtrap, both of which I loved in BL2, so I'll probably go with him. What about you?
Folks got all excited when the makers of The Walking Dead games said they were working in the Borderlands universe. Judging from a few new screens from Tales from the Borderlands, that excitement was warranted.
The final piece of DLC for Borderlands 2 is now out—the base game was released over one and a half years ago, on September 18, 2012. Even ignoring the extra costumes, BL2 managed to amass quite the hefty amount of DLC packs during that time. I'm interested to see if the new game will get a similar treatment.
Did you know Gearbox Software founder, president and CEO Randy Pitchford started out as a professional magician in Hollywood? He unleashed his magical powers at the Gearbox panel at PAX East earlier today, and the world trembled beneath his might.
Borderlands 2 on the PS Vita looks... pretty much like you'd expect. Courtesy of YouTuber AtomixVG, here's four minutes' worth of footage of the portable version of Gearbox's loot-happy shooter, straight from this year's Game Developers Conference. Vid's above, enjoy.
3D Realms, the beleaguered original developer of Duke Nukem Forever, will be acquired by a Danish firm that had been set to publish a new Duke Nukem game until both were sued last week by Gearbox Software.
"We have acted in good faith and are working towards a resolution," says the CEO and game director of Interceptor Entertainment, which was due to publish a Duke Nukem game by 3D Realms before Gearbox Software filed a lawsuit Friday. "We are not all out of gum."
The studio that spent 12 years unable to finish Duke Nukem Forever and the one that finally did in 2011 are back in court again, this time over a Duke Nukem game for PC and PlayStation that was teased earlier this month.