Yesterday I complained about not being able to replay the animated intro and prologue mission in Battleborn. Now I can, thanks to a game update so stealthy I didn’t even have to reboot.
Just announced today, Borderlands: The Handsome Collection will come with many fine things, graphically improved versions of Borderlands 2 and last year's The Pre-Sequel among them. But, if you don't mind missing out on a few bill payments, you can get a talking, remote-controlled Claptrap in a collector's edition.
Sir Hammerlock and Mr. Torgue narrate a nearly ten-minute video about the new stuff coming to the Borderlands series with Borderlands: The Pre-Sequel. Oh boy.
You can now play with the skill trees of Borderlands: The Pre-Sequel: perfect if you'd like to plan out in advance what you'll do on your first playthrough. Wilhelm's drones look like a combination of Axton's turret and Gaige's Deathtrap, both of which I loved in BL2, so I'll probably go with him. What about you?
Folks got all excited when the makers of The Walking Dead games said they were working in the Borderlands universe. Judging from a few new screens from Tales from the Borderlands, that excitement was warranted.
The final piece of DLC for Borderlands 2 is now out—the base game was released over one and a half years ago, on September 18, 2012. Even ignoring the extra costumes, BL2 managed to amass quite the hefty amount of DLC packs during that time. I'm interested to see if the new game will get a similar treatment.
Did you know Gearbox Software founder, president and CEO Randy Pitchford started out as a professional magician in Hollywood? He unleashed his magical powers at the Gearbox panel at PAX East earlier today, and the world trembled beneath his might.
Borderlands 2 on the PS Vita looks... pretty much like you'd expect. Courtesy of YouTuber AtomixVG, here's four minutes' worth of footage of the portable version of Gearbox's loot-happy shooter, straight from this year's Game Developers Conference. Vid's above, enjoy.
3D Realms, the beleaguered original developer of Duke Nukem Forever, will be acquired by a Danish firm that had been set to publish a new Duke Nukem game until both were sued last week by Gearbox Software.
"We have acted in good faith and are working towards a resolution," says the CEO and game director of Interceptor Entertainment, which was due to publish a Duke Nukem game by 3D Realms before Gearbox Software filed a lawsuit Friday. "We are not all out of gum."
The studio that spent 12 years unable to finish Duke Nukem Forever and the one that finally did in 2011 are back in court again, this time over a Duke Nukem game for PC and PlayStation that was teased earlier this month.
You read the headline correctly. And we are just as excited as you probably are! Telltale, the studio behind last year's critically-acclaimed Walking Dead video game series, is developing a new series based on Gearbox's Borderlands games. [UPDATE: Trailer added!]
The second Headhunter pack of DLC for Borderlands 2 arrived at a suspiciously large download size this week—large enough that fans went poking and probing and, lo and behold, they found something they shouldn't have.
Borderlands 2 will increase its level cap by 11 to 72 and cheerful blind amputee T.K. Baha returns in two more DLC extensions this fall that Gearbox Software announced today at PAX Australia.
Apogee Software/3D Realms—the studio that spent more than a decade working on Duke Nukem Forever—is suing Gearbox Software, the company that bought that game’s rights and released the long-brewing sequel in 2011. Apogee/3D Realms alleges that Gearbox has refused to pay more than $2 million owed to 3D Realms from…
Oh Krieg — dear, sweet Krieg. The Psycho Pack addition to Borderlands 2's roster had already won my admiration with his fire and axes. With this bittersweet peek at the man behind the madness, he's won my heart.