Just three weeks after launching, Gearbox’s hero shooter Battleborn is already down from $60 to $40 both at retail and digital. And oh, hey, did you know that Overwatch goes live today?
Battleborn’s prologue mission begins with a gorgeous animated sequence, followed by an excellent single-player story mission. Then it goes away. Update: Now it doesn’t!
Blizzard’s cross-promotion between Overwatch and Uber for PAX East ran into problems last night, when Soldier: 76's Ford F650 Supertruck took out the side of a passenger vehicle. Gearbox CEO Randy Pitchford was on the scene.
To recap: Colonial Marines was shit. But where Gearbox and friends failed, a very dedicated fan is still plugging away trying to make things right.
In 2007, Rob Cunningham (of Homeworld fame) formed a brand new studio called Blackbird Interactive. By 2009, work had begun on an ambitious new strategy game strongly inspired by Homeworld’s art design and setting. In 2013, everyone working there was laid off.
Tales from the Borderlands’ finale was one hell of a ride. With a veritable bouquet of guns to your head, what choices did you make?
Shipbreakers, the first new game in the Homeworld series since the year 2000, has barely been seen since it was first unveiled back in 2011. So it’s both neat—and a little surprising—to finally see some footage of the project.
Yesterday I talked about a very heavy moment in the latest Tales from the Borderlands episode. Today, I bring you a polka-dotted clown hanky to dry your tears.
Wow, I can’t say I was expecting that. Even if you’re just a fan of Borderlands—not Tales from the Borderlands, specifically—this is a big one.
Tales from the Borderlands episode three is out, and it’s good. Really good.
You can play Borderlands 2 and its associated DLC and Borderlands: The Pre-Sequel and its DLC today, just like you could yesterday. But this time, it’s all packaged together for the new-gen consoles in a definitive collection with some new features, like four-player splitscreen.
I liked the first Borderlands because its protagonists didn't really have much to say. I used to think that silent protagonists made for better video game stories. Then I wrote my own Borderlands game, listened to a lot of player feedback, and changed my mind.
Playing through Homeworld again after all these years is weird.
Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010 and specialized in highlighting indie games and spewing vitriol at big-budget games I didn't like. It turns out there were a shitload of things I didn't know about games development.