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clips
ArmA II Launch Trailer Strikes Preemptively
Bohemia Interactive's ArmA II isn't due out in the states until next week, but it's out today in Europe, so we're stealing their launch trailer while they're not looking. More » -
steam
America's Army 3 Invades Steam
The third installment of America's Army is now available for pre-loading on Steam one week ahead of its June 17th release date. More » -
genre-mixing
Upcoming Racing Game Repeatedly Compared To A Shooter
Activision's CEO already said Blur could be the Call of Duty of racing games, but it's the four varied references to shooters in Edge magazine's cover story on the game that drive that home. More » -
anals of justice
Judge Mathis Game to Use Prison Rape to Reinforce Making Positive Choices
News of a game based on TV's "Judge Mathis" is jawdropping for two reasons: First, I mean, we're talking about a goddamn Judge Mathis video game. A third-person shooter, even. More » -
hardware
Is This The Perfect PS3 First-Person Shooter Controller?
mLani Studios is gearing up for a spring release for the MoBi, a wireless PlayStation 3 and PC controller that's one part mouse, one part analog stick. More » -
Call Of Duty: World At War
Parent Asks Son to Play COD According to Geneva Conventions
Althoughit'ssome versions are rated T, Call of Duty had some troubling aspects for a father of a 13-year-old who wanted to play it. So they came to an agreement. More » -
call of duty
The Whitest COD Players U Know
Sketch comedy group The Whitest Kids U'Know take a look at Call of Duty and nail the most irritating part about multiplayer FPS gaming, the dipshit who won't pay attention or cut his mike. More » -
beta watch
Quake Live Open Beta Next Week
ID Software's browser-based competitive version of the classic first-person shooter Quake is nearly ready for the public, with the Quake Live open beta kicking off next week. More » -
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machinima
CellFactor: Now With More Post-Apocalyptic Snack Sausage Nipples
Immersion Games and Ubisoft have created a somewhat humorous machinima video with their upcoming downloadable first-person shooter CellFactor: Psychokinetic Wars, featuring references to Cobra Commander, Osama Bin Laden, and yes - snausage nipples. More » -
attention
America's Army Announces America's Army 3
Six years after the first Army-branded game took the country by storm, the U.S. Army is ready to roll out sequel number two, announcing America's Army 3, due out later this year. More » -
game announce
Ubisoft Pits Brains Against Bullets In CellFactor: Psychokinetic Wars
Ubisoft has just announced CellFactor: The Psychokenetic Wars, a futuristic first-person shooter coming to Xbox Live Arcade and the PlayStation Network that pits big guns against mental powers. More » -
fogeys
Britain has Septuagenarian Gamers, Too
First we found a 78-year-old Japanese gamer, now there's a 70-year-old Brit who is likewise an FPS enthusiast. He's completed Call of Duty: World at War single-player at all difficulty levels. Gamezine has the interview. -
Games For Free
Savage 2: A Tortured Soul Now Free To Play
S2 Games recently converted their rpg / real-time strategy / FPS combo Savage 2: A Tortured Soul from a subscription-based game to a completely free to download and play model. More » -
doom
Fifteen Years Of Doom
On December 10th 1993, id Software introduced a title that would change the face of gaming as we knew it. Today marks the fifteenth anniversary of the revolutionary FPS, Doom. More » -
clips
This Is The Parabellum Trailer (What Do You Think?)
Here's a look at upcoming "strategy first-person shooter" (SFPS?) Parabellum. Slated to be an online game, it's got a terrorism-in-New-York thing going on. That, and strategy first-person shooting. -
zombie mansion
Zombie Mansion iPhone Shooter Getting Trial By App Store
Zombie Mansion - the experimental First Person Shooter for the iPhone we looked at back in October - has been making steady progress and is currently going through the App Store approval process. More » -
japan
78 Year Old Japanese Man *Hearts* Western FPS Games
The stereotype is two-part: Japanese people don't like FPS games, and old people only play the Wii. Meet 78 year-old Akira Kitajima. He's here to destroy those notions and snipe your ass. More » -
gender
Gendering Game Violence
There's another great post at Vorpal Bunny Ranch, this one looking at the issue of female game protagonists and game violence — there seem to be different expectations placed on the reaction of female protagonists to violence that is par for the course for male characters. Oh, sure, violence may still be there, but it takes on a different tone. Is this societal expectations playing out on our consoles and PCs?: More » -
eve online
CCP Teases EVE-like FPS, Console Strategy
While EVE Online developer CCP is currently focused on getting their newly announced yet unnamed largest expansion ever ready for next March, they definitely have some new tricks up their sleeves aside from EVE and the White Wolf World of Darkness MMO. At their annual fan festival this past weekend, footage was shown of a "Halo-like" shooter that took place on a planet like earth, with weapons and buildings reminiscent of the space MMO's art style. There was also footage of a land vehicle driving across the planet's surface. More » -
tabula rasa
Tabula Rasa Going All FPS On Us
One of my main complaints with Tabula Rasa was that it felt like a shooter trying to be a 3rd person MMO. How does NCsoft address such complaints? By introducing a first-person shooter mode, of course! Revealed in the latest edition of Feedback Friday last week, Graphic Programmer John Styes introduces the new camera system that effectively turns the game into a pseudo FPS. More than just a new way to look at the game, the system now allows for cockpit views while in vehicles, as well as sniper scopes, which is amazing news for anyone who chose the Ranger path at level 15, like me. More » -
game design
'Working for the Man': Models of Play
And you thought you played games to have fun — Steven Poole has a lengthy essay trying to prove you wrong. We're working — working for the (video game) man, man. I must confess that even if we're on a literal or figurative rat race when it comes to 'working' in games (I am, after all, a passionate fan of the Harvest Moon series, which is unabashedly obvious about the necessity of work), I still find much of it fun. Still, despite the wet blanket overtones, Poole's essay is thoughtful and makes some interesting point. Is it really just about following orders?: More » -
serious games
On Relevant Settings in Games
L.B. Jeffries has a nice piece up arguing for more relevant and provocative settings in games in order to raise awareness and perhaps do something a little greater for disastrous (real world) situations. He points out that violence isn't incompatible with this, thus many classic genres would probably be quite at home dealing with nasty current day situations (as he points out, film has already done this — though not always through violent means — though Jeffries uses Rambo 4 as a cinematic touchstone). Of course, this comes with some problems: More » -
iphone
Cube FPS Engine Ported To iPhone
Fernlightniing has rolled his own iPhone port of Cube - an open source 3D FPS engine - and sent it off to Apple for their approval. Cube might look a little elderly on today's PCs (the sequel, Sauerbraten is being developed at the moment) but its does look quite impressive More » -
combat arms
A Million Enlist For Combat Arms
Nexon America isn't just for tweens looking to play cutesy, anime-inspired MMO titles anymore. Their online multiplayer shooter Combat Arms, launched in open beta form just this past July, now boasts over one million registered users. To celebrate, Nexon is releasing two new patches that add a new game mode and map to the action, along with new weapons and special event gear for Halloween. The new map, Waverider, takes place in a European hilltop town and will be the largest map in the game. The new game mode is called Bounty Hunter, and involves one player with a bounty on his head earning in-game money depending on how long he can escape from everyone else. More » -
secret service
Secret Service Screens And Info
Activision has announced a new tactical FPS for the Xbox 360, PC and PS2 - Secret Service is a hopefully-not-too-topical game that tasks your special agent with protecting the President from 'Extremists' who attack on Inauguration day. More » -
zombie mansion
Zombie Mansion FPS For The iPhone
The iPhone doesn't seem to be the ideal platform for a First-Person Shooter - graphically it is more than up to the job, but the controls would seem to be a problem. More » -
blackshot
Blackshot FPS Enters Closed Beta - Screens Ahoy!
Outspark has launched a closed PC Beta of its free-to-play online FPS Blackshot. The beta is open from September 30th until October 5th and features 4 selectable characters, 7 maps and 17 different weapons. More » -
game design
Designing For Hard Modes in Games
Well, the talk on difficulty in games keeps coming — Gamasutra has an interesting essay up that's a slightly different take on the problem of challenging players while not making the game inaccessible to everyone but the patient, dedicated hardcore contingent. Designer Daniel Boutros examines a number of ways in which games have tackled the difficulty question, and what games have done it well. Save/checkpoint issues also come up: More » -
the conduit
Conduit "Probably Will" Use Friend Codes
Friend codes on the Wii are enough of a pain in the ass for casual titles that those anticipating the few multiplayer FPSes on the console — like, say, The Conduit — are positively dreading what they'd do to that online experience. Exchanging codes with one friend is bad enough. Sixteen? Oh, lawd. More » -
mass strikethru
"Severity" Is Not Dead — The Final Chapter
Yesterday we reported, via That Gaming Site, that the in-development FPS Severity had been canceled. It ain't. Part of me wants to take this story down altogether, because if the news is that a game is canceled, and that info turns out to be b.s., then the status quo is that the game is still in development and that is not news at all. But you're all owed an explanation. Here is what happened: More » -
game design
Dangling the Carrot: the 'Loot Theory'
Gamers can be a finicky bunch, moving from title to title in search of novelty — what does it take to keep players motivated and hanging around? Loot, says an essay over at High Dynamic Range Lying — that's right, the collective 'we' are a bunch of donkeys chasing elusive, just-out-of-our-reach carrots around. I'll buy it as a generalization, since I've spent extra hours obsessively going after rare prizes in some of my beloved RPGs, which have the art of loot baiting down to a science: More » -
game development
BioShock: The Postmortem
Gamasutra has published a postmortem for the hugely successful Bioshock; nothing contained within is particularly shocking (though comments have groused that they left out some big snafus), though I think it's always interesting to see what participants in the creation process have to say about the success (or lack thereof). The article goes beyond game elements and gets into things like how design teams were organized. But where does Alyssa Finley, project lead, have to say about the problems the Bioshock team ran into?: More » -
Games Convention 2008
Legendary Hands On - Epic Moments
My first real “wow” moment at the Games Convention in Leipzig came when a griffin threw a taxi at me. Mind you it could have been a roc – I'm not exactly up to date on my mythical birds, but whatever it was it was impressive. It was exactly the sort of epic moment you'd expect from a game called Legendary, and after playing through a good 15 minutes of the beginning of the PC version I can see why they decided to remove “The Box” from the title. The box is nice and all, but what comes out of it is much more impressive. More » -
game design
Is It Possible to Create a 'Universal' Game?
With the discussion generated by 'what I learned by not playing Civilization,', I thought L.B. Jeffries' thoughts on creating a 'universal model' for games was pretty interesting. Part of the issue is convergence — 'pure' games are hard to find, and more and more incorporate various design strategies and elements. Would it be impossible to design a game that would appeal to a really diverse swath of players? Players that are sometimes playing entirely different kinds of games? Refinement is key: More » -
game design
The Problems With Pathfinding
Paul Tozour has put up an entertaining video over at the Game/AI blog on the problem of pathfinding - which could probably otherwise be known as 'Wait a minute, that enemy has wings but is getting hung up on a ledge it's flying above. What?'. Along with the video, he's also written a somewhat lengthy treatise on pathfinding in games using waypoints, which he argues are obsolete — and offers some potential solutions. But what about those who say, 'Well, it worked just fine for us in our last game.' Tozour has this to say: More » -
killzone 2
Killzone 2 Online Multiplayer: 'Fast Action! Lots of Explosions!'
After a slight delay due to internet issues in the prior presentation, a pack of media people shuffled into a little room to hear all about Killzone 2. Guerilla Games' managing director, Hermen Hulst, looked slightly horrified that the horde of journalists had left the two women in the room to sit on the floor ('Someone please get her a chair!'), but Kotaku writers getting stuck on the floor be damned, the show will go on! Eric Boltjes — senior online game developer — launched into a presentation and explanation of Killzone 2 online multiplayer's unique features and mechanics. After, of course, a nice video showing ... fast action, and lots of explosions! Boltjes underscored the fact that everything we watched was shot in real time on the PS3, and everything still looked nice even with 32 players in a game. We got a long laundry list of features and mechanics, which all seemed to come back to one word, 'customized.' For more from the presentation, hit the jump. More » -
combat arms
Nexon Launches Combat Arms
Remember the uproar that was stirred when folks thought that EA's Battlefield: Bad Company would have weapons only available for purchase? For the few of you who actually liked the idea, Nexon presents Combat Arms, their first multiplayer online FPS. Along with a hearty selection of free weapons, Nexon allows players to purchase new weapons and equipment from their online store, tricking out their character to their hearts' and wallets' content. More » -
team fortress 2
Team Fortress 2 and Its Less Juvenile Environment
Anthropology isn't my thing, but I like the idea of a "game anthropologist"; the column at GameSetWatch with that exact title is young yet, but had an interesting look at Team Fortress 2 this week. What exactly makes the environment seem so much more mature than other FPS? The older user base? The official taunts and animations that render inelegant cursing obsolete? Because team playing really is built into the game? Mike Walbridge isn't exactly sure, but has some ideas: More » -
the conduit
More Screenshots, Gameplay Info for The Conduit
The fact developer High Voltage Software has yet to find a publisher for The Conduit, which is the FPS Wii-exclusive title, hasn't stopped it from announcing a first-quarter 2009 release. The Conduit Information Center site also has a nice little cache of screenshots, one is above, some are after the jump. IGN put up four new ones on Friday. More » -
famitsu
Why First and Third Person Shooters Are Not Popular In Japan
An eight page Famitsu article called "Shall we shoot a little?" and featuring a bikini lady holding a gun tackles first-person and third-person shooters. The magazine polled readers to see what experience they have with FPS or TPS games. 74.8 percent have played these types of games, while 51 percent of those said they'd like to play FPS or TPS games again. Reasons for disinterest didn't include the stereotypical FPS-games-make-Japanese-nauseous, but did include these responses from Famitsu readers: More »






























