Fps
”More Screenshots, Gameplay Info for The Conduit
The fact developer High Voltage Software has yet to find a publisher for The Conduit, which is the FPS Wii-exclusive title, hasn't stopped it from announcing a first-quarter 2009 release. The Conduit Information Center site also has a nice little cache of screenshots, one is above, some are after the jump. IGN put up four new ones on Friday.
Also, a Q&A with High Voltage's software development director gives a few more details on the game itself, including:
• Three modes for online play. Offline play is single-player. LAN multiplayer likely. They're trying to get voice chat online.
• Enemies use portals to bring in reinforcements; destroying them will be a key.
• Set in fictional Earth of the near future, the story takes on a dark conspiracy-theory tone that unravels pretty fast after you get sent to investigate an extra-terrestrial encounter. Think the X-Files with stranger weapons.
• Your adversaries are called The Drudge. I battle drudgery every day, lemme tell ya. ...
Hit the jump for the eye candy.
More »Why First and Third Person Shooters Are Not Popular In Japan
An eight page Famitsu article called "Shall we shoot a little?" and featuring a bikini lady holding a gun tackles first-person and third-person shooters. The magazine polled readers to see what experience they have with FPS or TPS games. 74.8 percent have played these types of games, while 51 percent of those said they'd like to play FPS or TPS games again. Reasons for disinterest didn't include the stereotypical FPS-games-make-Japanese-nauseous, but did include these responses from Famitsu readers:
"I'm not interested."
"The games seem difficult."
"I don't know what the point of these games is."
"I'm worried about playing them because I'm a beginner."
And so RPGs march valiantly on and on and on and on...
This Week in Japan [Next-Gen]
'Playing With History': the State of Historical Games
We historians are a little protective of our respective domains — but a constant (and well-deserved) criticism we lob at each other in general is that through various means, we deliberately make ourselves inaccessible to the average, interest layperson. Over at Terra Nova, Nate Combs takes up the question of historical video games, referencing a great 2006 New York article by Niall Ferguson (Harvard professor and historian) on the 'state of play.' The answer? Pretty damn bad, at least when looking on from the Ivory Tower: More »Nexon Announces Combat Arms Open Beta
Nexon America, publisher of MapleStory, KartRider and Mabinogi, announced it'll launch a free online FPS called Combat Arms, slated to release later this summer.
The company touted the game's "highly customizable" aspect, from the look of characters to the guns and equipment. Match wins are rewarded with in-game currency in addition to XP, both of which allow players more customization options. Nexon also said the game weighs the community aspect heavily, with a clan focus and some social network-style features.
Though there's no specific release date confirmed, the closed beta begins May 30th, so if you're interested you can try your luck; full release follows the jump.
More »How Painkiller Should Have Been Advertised
Seemingly moments after The Escapist released this week's Zero Punctuation video featuring 2004's horror FPS Painkiller, Steam's home page got an updated advertisement for the Gold Edition of the game, utilizing Yahtzee's astute insight into the biggest selling point of the title.
If they had originally marketed the game in a plain red box with the line "Includes guns that shoot shurikens and lightning" in big gold letters, Painkiller would have become the bestselling first-person shooter of all time.
Steam Home Page [Valve - Thanks Mascott!]
Activision: Army Of Two, R6: Vegas 2 Fail
Call of Duty 4: Modern Warfare is the shit. This is the gist of Activision marketing director David Tyler's recent comments in UK trade mag MCV, where he called out recent EA and Ubisoft shooters for failing to catch the hearts of gamers around the world.
"We're pleased to have Call of Duty 4 leading the way in the FPS genre, with recent launches such as Army of Two and Rainbow Six: Vegas 2 failing to inspire. Call of Duty 4 has been a phenomenal success for us and reflects Activision's commitment to creating truly ground-breaking games."I'd say this was a pretty damn cocky statement, but last night at Walmart a group of college kids nearly repeated the sentiment exactly, saying that after playing Call of Duty 4, Army of Two and Rainbow 6 Vegas 2 just didn't come close. Eerie. With over a million people playing online any given day, a good chunk of the population playing Halo 3, and GTA IV around the corner, things are looking pretty saturated in the Xbox 360 online shooter department.
Hillary's '3 AM Call of Duty: Mission Bosnia'
With Hillary Clinton's admission that she 'misspoke' about her experiences in Bosnia with snipers, you knew the game parody version wouldn't be far behind. And it wasn't — Bill Maher presents Hillary Clinton's 3 A.M. Call of Duty: Mission Bosnia. It's slightly funnier than the plethora of terrible flash games that have sprung up during these campaigns. [via GamePolitics]
Get Prey For $4.95 This Weekend
Get it while it's hot: Steam is offering Prey for $4.95, this weekend only:
Here's a deal you can sink your teeth into: this weekend only, pick up the acclaimed first person shooter Prey for just $4.95.In Prey, players enter a living spaceship which enslaves alien races and devours humans for lunch. Prey turns the first person shooter genre upside down with awesome new gameplay features like wall-walking and gravity flipping, making for intense single-player and multi-player experiences.
Prey is built on a heavily modded version of the Doom 3 engine and is developed by critically acclaimed developer Human Head Studios under the direction of 3D Realms.
Available over at the Steam website.
Classic Literature Gets the Game Treatment
We posted a little musing on books that should be made into games a while back, which spawned plenty of discussion. Now someone's gone the extra step and added screenshots and more complex mechanic ideas for Wuthering Heights: Heathcliff's Revenge, Huckleberry Finn's Xtreme Rafting, and To Kill a Mockingbird: Furor Excessum:
The town of Maycomb, Alabama found itself the center of controversy in 1930's and now you can be a part of it with this ground breaking massively multiplayer online role playing game. Finally players will have a chance to experience social injustice any way they want. Help Atticus Finch win the trial of his life and help Boo Radley start his life anew all while avoiding rabid dogs and the Klan. The open world design of this sleepy small town provide hours of game play.
Classic Literature Video Games [FunBox, thanks Will!]
research
FPS Dying Makes People Feel Better
While "attorney" Jack Thompson keeps going on and on about games a "murder simulators," Finnish researchers beg to differ. In an article published in the journal Emotion, the researchers state that players actually feel a sense of relief when their characters are killed, giving them a "relief from engagement." Quite the opposite! What's more, the research states that players didn't become desensitized to in-game killing over multiple play sessions and had lower negative feelings about violence. Hrm, we think the feeling of "relief from engagment" is a two way street: Players probably feel some relief after they mow through a buncha bad guys. So, not sure how accurate this is, but what we are sure about is these Finnish folks are actually researchers and that Jack Thompson is actually bonkers. Take this data for what it's worth!FPS Players Feel Better [Game Critics via Boing Boing Thanks, Chef!]
Love Is A Procedurally-Generated MMO
This is Love. Love is different. It's a little bit FPS, it's a little bit MMO, it's a little bit adventure game. The basic deal is as follows: it's an online game, which you play in small groups, and it's hoped those small groups will band together as they work through and explore the game world. Sounds OK so far, so here's the kick: the game world is procedurally-generated. It's highly ambitious, and also incredibly beautiful (that shot above is a screen), doubly so when you find out it's all the work of one guy: Eskil Steenberg. You can check out Love's progress at the site below.Love [Official Site, via Rock, Paper, Shotgun]
Frontlines To Support 50 Player Matches
When does a game slip from multiplayer to massively multiplayer? Devs on the Kaos Studios forums have confirmed that Frontlines: Fuel of War is getting dangerously close, with both PC and Xbox 360 versions supporting up to 50 players in multiplayer matches when the game is released later this month, moving the title from 'meh' to must-buy on many a gamer's shopping lists - including my own. Not only do I revel in the sort of chaos two 25 man teams can cause when outfitted with futuristic weapons and set loose on the battlefield, 50 players means I have plenty of room to suck without being noticed. Don't worry PS3 players. Though Frontlines was canceled for your console, you're still getting Resistance 2 with 60 player support somewhere down the line, so it's all good.
50 PLAYER CAP for Multiplayer?! [Kaos Studios Community Forum via Eurogamer]
ces08
TN Games Brings Real Head Trauma Fun To PC Shooters
Apparently, many of you have been demanding a "full body experience" and want to beaten about the head and shoulders by bladders filled with compressed air. At least, that's what I've been led to believe by the folks at TN Games, who were showing off their 3rd Space HXT Gear, which consists of a force feedback vest and helmet. You can most likely gather that the helmet excels at developing perfect helmet hair, effectively blinding hippie/emo/dirtball types, but what's not apparent in photos is that the device simulates 360 degrees of harsh noogies more accurately than any other force feedback helmet I've ever worn. More »Penguins Arena Brings Christmas Cheer
If you haven't tried out Frogames' unique FPS Penguins Arena yet, you're missing out. It's a tiny game that features the titular penguins battling it out with snowballs on various icebergs, with four teams trying to knock their opponents into the water, where nasty things await. The game is fast, fun, and a bit addicting really, which is why I've not posted on it before. Every time I get reminded of the game I end up playing it for a couple of hours and completely forgetting to tell anyone. Frogames has just released a Christmas update for the game, featuring two new maps, new costumes to dress your penguins in, and an all-new "Unlimited Weapons" mode. It's a small download for the demo, and the full version is only $19.95. Money well-spent I'd say, but then again I've got a soft spot in my heart for penguins. Check out the game at http://www.frogames.com/penguins_arena.
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Kwari's Five Steps
gsc game world
S.T.A.L.K.E.R. Devs Get 360 Certified
Russia-based GSC Game World, the developer most likely to be confused for a video game expo, have announced that they have received official certification as an Xbox 360 developer. GSC is probably best known as the developer of the Cossacks RTS series as well as hit PC FPS S.T.A.L.K.E.R.: Shadow of Chernobyl and its upcoming prequel, Clear Sky."We are happy to say the big efforts of our company aimed to obtain the official Xbox 360 developer status now ended with success. Obtaining such a status for an independent developer based in ex-USSR means a lot - it took us over 2 years to get. We are very thankful to Microsoft for the assistance and high esteem of our team's professionalism.Congratulations GSC! Now bring the Xbox 360 a little S.T.A.L.K.E.R. loving, or maybe release a game for it that isn't such a pain in the ass to type. More »
TimeShift Multiplayer Demo Tomorrow
Tomorrow Xbox 360 owners will get a chance to experience TimeShift's unique multiplayer experience without the hassle of actually having to go out and buy TimeShift. Sierra has announced that a multiplayer demo of their time-twisting title will be up on Xbox Live tomorrow. I've tooled around a bit with TimeShift's multiplayer, though I have to say I was less than impressed. The gameplay is certainly solid, but with the much more robust multiplayer of Call of Duty 4 and Halo 3 readily available it just couldn't keep my interest. Had they released the game a year ago it would have been awesome, but TimeShift just had ironically bad timing. Don't take my word for it though - download the demo tomorrow and see for yourself.
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