FFXIV's key advantage is that it is available via consoles, which have a much larger user base; we all have computers, but we don't all play games on them.
Even if it doesn't end up being a better game, it will get a lot of console customers simply because there are no alternatives via console, and thus is tapping an otherwise untapped market.
@UltimatePancakeSensation: Very true. If they can nail the party communication aspect for the console MMO in addition to compelling gameplay, they'll have a winner.
@UltimatePancakeSensation: The one problem is that consoles don't have a good track record with subscription-based games in general to warrant any optimism. Yes, you're breaking brand new ground, but sometimes it's left unbroken for a reason.
Now if I could find some comparisons between FFXI install base on the 360 vs the PC, I might be able to back my baseless claim somehow.
@Gaff: While I don't necessarily disagree with your point, I think your comparison would be meaningless for several reasons, some of which are:
-Late 360 release:
The XI community was already well established by the time the game was brought to the 360. It was even pretty well established prior to the PS2 release in NA (which was 5 months after the NA PC release).
-Rapidly changing industry:
What was true 5 years ago isn't necessarily true today. The Sony PS2 was released only 10 years ago. Hell, Youtube isn't even 5 years old but it feels like it's been around forever. Just think how much a part of our culture it's become in that short time. Consoles, and video games in general, are more of a household item than they've ever been. Take the media circus that is Modern Warfare 2, for example. Can you imagine that happening back in 2004 for any game? Even more significant is the fact that MMO's fall into that "household" category thanks to WoW. They're no longer just for hardcore gamers.
-Technology
For the PS2 version of XI, you had to buy a Hard Drive AND a network adapter. The PS2 HDD was made pretty much just for that game. The whole PS2 XI bundle cost about $100!!! Can you imagine buying even a bottom of the line console now without either of those features? The logistical bottleneck for putting an MMORPG on a console is all but gone.
Furthermore, I would argue that gamers are increasingly willing to commit to subscription content on a console. Perhaps moreso if that content is an MMORPG. The business model for games is simply different from what it was not long ago, and to me it feels like it's shifting towards paid-for online content. Sometimes it feels like you buy half of a game on a disc and the other half through downloadable purchases.
I take it as a fact of life that people will always own more PC's than video game consoles as long as a distinction between the two exists. For that reason alone, an MMORPG is going to have higher numbers on PC than on consoles.
So, will putting XIV on a console widen the player base enough for it to catch up to WoW? I'm not expecting any miracles, but I'll put it this way: I doubt Square-Enix is going to lose any money by supporting consoles. I think they have every reason to be optimistic, and I think they'd be crazy to not to dominate that market on their home turf.
I understand my inserted comment was semi-random, but I am really seeing a disconnect between my reply and your new reply!
What do you mean by "hiding the evidence a selling point?" The sauce part I can kinda grasp but there are several double entendres I can interpret from it so it's still a bit unclear. The first part however completely threw me for a loop.
@ReynaldoRiv: Imagine this pitch:
Done with your porn mag, and too embarrassed to leave them hanging around?
Just eat your peach and pickles porn mag! Two satisfactions fullfilled without the guilt or the shame!
And the sauce is just an option: You could supply your own. If you get my drift.
@Gaff: OH I SEE!!! hahaha Hide the evidence! lol Yes that's exactly where I was going.
For some reason the word 'evidence' clicked in my head for arguments, which I didn't mean to start. I thought you were accusing me of hiding something, but then your obvious joke at the end must have meant the first part was joke but I just wasn't seeing it.
And there's always a complimentary side of Salty Sauce included when this product is involved XD
I think the key to whether or not this games will succeed will be how easily you can solo most of the game. A lot of people really like playing an MMO on their own for a good portion of the time, meeting up with friends or groups periodically. I'm not suggesting there shouldn't be challenges for group or guilds, of course their should ... it IS an MMO, but sometimes it's just fun to run around inside a world doing quests where lots of other people are doing quests.
I think WoW has a done a good job over the years of adding little things for people who like to solo to keep their interest up -- FFIV will have to do something similar to get me to play for more than a month.
@jayntampa: Ironically, the thing I hated most about FFXI was how you really couldn't solo at all past level 10 or so... and the gameplay up until that level primarily consisted of auto-attacking for hours and hours and hours...
I do hope they've evolved it past that a little. To be fair, grouping in FFXI was a blast, it just took forever and a half to find a group.
i tried signing up,no problem with loading pages it was all very fast created a SE account and then went into the beta application and selected Europe UK(which is where i am )...and an Error screen came up saying 'The Region is Different'
I wish them luck. There is always room for more than one product in any given market. Aside from media players, the MMO market has got to be the hardest on Earth to make a mark in right now. If they hadn't of watered down the brand quite as much as they have over the years I may have had a little more faith in them to pull this off.
Serious rival?
If it was the first attempt of Squeenix to make an FF online and they were working it to perfection, maybe.. maybe.
But as it is, I see no reason to say this will get even close to scratching WoW...
It would require a completely new franchise, or a very drastic change on an old one, with a millionaire ad campaign and plenty of other stuff only to get close to WoW...
And I'm not even a WoW fan. Their numbers are just absurd.
@Bokusatsu_Tenshi: if its console based, like the PS2 FF MMO, I can see it possibly being pretty successful alongside of WoW, but not toppling it. Especially if I can play on my PC, my nephew back in KY can play on his PS3, and we can adventure together. If it was cross platform like that, the novelty of it might draw me in for a while.
But as for toppling WoW completely? I don't see it. WoW grabbed a few of the lapsed EverQuest players, but I know dedicated EQ players still digging that game.
Shoot, I haven't hardly played WoW since I picked up Dragon Age. I haven't even played since the last patch. But I'm not going anywhere. I have too much invested in that game, and I still want to see what happens with Cataclysm.
@frog_man1975: FFXI was cross-platform. X360, PS2, PC, and even NA/JP/EU players are played on the same servers... Regardless the flaws in the game had nothing to do with cross platform - it was the game itself that was heavily flawed.
@Izod517: Yeah, that was my point. If it is well done, and cross platform like FFXI, it might be something I'd check out just because I wouldn't need to worry about playing it on the same system as my nephew. Thanks for helping clarify though.
I think with their experience on FFXI and their massive fanbase across both sides of the Pacific, FFXIV has a good chance of doing well - not 10 million subscribers, WoW-rivaling well, but more than well enough to be successful.
The flaw in his logic is assuming that Blizzard is going to make a WoW 2, which they've said they won't be doing. Their MMO will allegedly be completely different from WoW.
Also, just because sequels to successful MMOs have always failed, doesn't mean that sequels to unsuccessful MMOs will succeed, such as Asheron's Call 2.
@Thut: It still boggles my mind that Blizzard is working on another MMO that doesn't incorporate any of the universes they created previously.
On the topic; I think WoW is going to be number one for a long time; I enjoy always coming back when they release an expansion (which lasts be about 2-3 months worth of fun, then I just quit).
I would think it depends on when FFXIV is released on whether they can scoop up WoW players.
Rough estimates considering the beta signups just started is that the game will be out late 2010, which very well may coincide with the release of Cataclysm (WoW's 4th xpac), or fall shortly before / after Cataclysm comes out. That's going to be a tough act to be around.
What FFXIV probably needs to do is release early next year when many people have gotten tired of 3.3 WotLK and are looking for something to occupy their time, or wait at least half a year after Cataclysm is out to catch the people who have played a good chunk of the 4th xpac and are waiting for the next WoW content update.
So best case scenario I think with the timing of FFXIV would be to have Cataclysm come out in the summer of 2010, and have FFXIV come out in December so they can scoop up some bored WoW players.
@MrBounce: If beta signups are just starting now, then odds are really good that the devs are still hard at work getting it all together, and a spring release just wouldn't be viable. The beta isn't just for kicks, you know. It's because the game is unfinished.
@Veit: Yah, that's why I said best case scenario Cataclysm comes out earlier in 2010, and FFXIV comes out late 2010.
You'd be surprised about how short closed beta's can be though. Star Trek Online's closed beta started last month and the game is releasing in February :|
@MrBounce: This is Square, though. If you followed FFXI at all, you'd know that they take FOREVER to do things. Class modifications take months. New features (chocobo racing, new modes of gameplay) take at least a year. I don't think their beta testing phase is going to be any different.
That said, I completely agree with OP on this one. They need to release when WoW players are bored and looking for something else to occupy their time. Releasing with a new WoW expansion only a few weeks away is not going to be the way to accomplish that. They'd be better off delaying until 2012 if that's the case.
@psychobaka: I'm looking around for the OP and all I see is me :P
And yah, I played FFXI from the NA launch for 2+ years or so. I didn't mind the slow(er) pacing of content I guess. Not after seeing other MMO's, even prominent ones like WoW, throwing out content that was broken all over the place and had to be fixed after being released (not saying FFXI didn't have broken content released too, but comparatively it wasn't that bad).
I don't play World of Warcraft, and I won't be able to play Final Fantasy XIV, but I most certainly believe that World of Warcraft is undefeatable, at least for now. Give it maybe another 5 years or 10 years, just long enough for everyone to fizzle out and look for the next great MMO.
FFXIV would have to have a 20x increase in player base over FFXI to even come close to WoW's numbers. Given that I can't imagine all of FFXI's players switching over, much like what happened to Everquest 1 & 2, I'm... going to take this with a very big grain of salt.
I mean, aim for the stars and all that, but WoW is a beast. The only place FFXIV is going to beat WoW is Japan, which is too unfriendly a market to even release WoW in.
Wada-san is partially correct. Final Fantasy XIV will beat World of WarCraft easily in Japan, but that's only because Blizzard hasn't released it in Japan, nor does the company have any plans on releasing it in Japan.
But I doubt it will take out World of WarCraft in the rest of the world, especially considering how Final Fantasy XI fared in Europe and the United States. It certainly didn't perform spectacularly.
@Vilhelm Smari: FFXI actually had more success than people give it credit for, it just wasn't a very player-friendly game that brought in as many casual gamers as WoW's success so heavily depended.
There may be some truth to his statement as the realm of console MMORPGs hasn't really been tapped into yet in the west. By catering the game to the casual market similar to WoW, making it work well on consoles and branding it as a Final Fantasy game it may sell better than most MMORPGs today.
Though, this WoW-killer thing is getting old and I'd prefer he wouldn't compare the games even in competition. It makes me lose a little faith, to be honest.
@NyappyHeroism: That's simply because Final Fantasy and Monster Hunter are just too big to beat in Japan. Not just the MMORPGs, but the brand names themselves. That's one of the reasons why Blizzard hasn't tried to enter the Japanese market; they know that they would fail spectacularly because its so much different from the Western market (and the Chinese market).
@TenaciousAjay: I agree that the console MMO market is something developers haven't tapped into, but one of the biggest reasons for why World of WarCraft is so big is that it can be run on almost every single personal computer bought the last 5 years or so.That, I think, makes the game so hard to kill.
12/17/09
But I'm burned out on WoW, my PC is too far away, and I'm really loving the hell out of the art design for FF XIV.
12/17/09
Even if it doesn't end up being a better game, it will get a lot of console customers simply because there are no alternatives via console, and thus is tapping an otherwise untapped market.
12/17/09
God knows the art design is already on track.
12/17/09
Now if I could find some comparisons between FFXI install base on the 360 vs the PC, I might be able to back my baseless claim somehow.
12/17/09
HEY! My pickle and peaches flavored edible porn magazines are going to be huge sellers! HUGE I say!!
12/17/09
-Late 360 release:
The XI community was already well established by the time the game was brought to the 360. It was even pretty well established prior to the PS2 release in NA (which was 5 months after the NA PC release).
-Rapidly changing industry:
What was true 5 years ago isn't necessarily true today. The Sony PS2 was released only 10 years ago. Hell, Youtube isn't even 5 years old but it feels like it's been around forever. Just think how much a part of our culture it's become in that short time. Consoles, and video games in general, are more of a household item than they've ever been. Take the media circus that is Modern Warfare 2, for example. Can you imagine that happening back in 2004 for any game? Even more significant is the fact that MMO's fall into that "household" category thanks to WoW. They're no longer just for hardcore gamers.
-Technology
For the PS2 version of XI, you had to buy a Hard Drive AND a network adapter. The PS2 HDD was made pretty much just for that game. The whole PS2 XI bundle cost about $100!!! Can you imagine buying even a bottom of the line console now without either of those features? The logistical bottleneck for putting an MMORPG on a console is all but gone.
Furthermore, I would argue that gamers are increasingly willing to commit to subscription content on a console. Perhaps moreso if that content is an MMORPG. The business model for games is simply different from what it was not long ago, and to me it feels like it's shifting towards paid-for online content. Sometimes it feels like you buy half of a game on a disc and the other half through downloadable purchases.
I take it as a fact of life that people will always own more PC's than video game consoles as long as a distinction between the two exists. For that reason alone, an MMORPG is going to have higher numbers on PC than on consoles.
So, will putting XIV on a console widen the player base enough for it to catch up to WoW? I'm not expecting any miracles, but I'll put it this way: I doubt Square-Enix is going to lose any money by supporting consoles. I think they have every reason to be optimistic, and I think they'd be crazy to not to dominate that market on their home turf.
12/17/09
12/17/09
I understand my inserted comment was semi-random, but I am really seeing a disconnect between my reply and your new reply!
What do you mean by "hiding the evidence a selling point?" The sauce part I can kinda grasp but there are several double entendres I can interpret from it so it's still a bit unclear. The first part however completely threw me for a loop.
12/17/09
Done with your porn mag, and too embarrassed to leave them hanging around?
Just eat your peach and pickles porn mag! Two satisfactions fullfilled without the guilt or the shame!
And the sauce is just an option: You could supply your own. If you get my drift.
12/17/09
For some reason the word 'evidence' clicked in my head for arguments, which I didn't mean to start. I thought you were accusing me of hiding something, but then your obvious joke at the end must have meant the first part was joke but I just wasn't seeing it.
And there's always a complimentary side of Salty Sauce included when this product is involved XD
12/17/09
Winner to be heart disease, obesity, and carpel tunnel syndrome.
12/17/09
I think WoW has a done a good job over the years of adding little things for people who like to solo to keep their interest up -- FFIV will have to do something similar to get me to play for more than a month.
12/17/09
12/17/09
I do hope they've evolved it past that a little. To be fair, grouping in FFXI was a blast, it just took forever and a half to find a group.
12/17/09
dunno what else i can do
12/17/09
12/17/09
If it was the first attempt of Squeenix to make an FF online and they were working it to perfection, maybe.. maybe.
But as it is, I see no reason to say this will get even close to scratching WoW...
It would require a completely new franchise, or a very drastic change on an old one, with a millionaire ad campaign and plenty of other stuff only to get close to WoW...
And I'm not even a WoW fan. Their numbers are just absurd.
12/17/09
But as for toppling WoW completely? I don't see it. WoW grabbed a few of the lapsed EverQuest players, but I know dedicated EQ players still digging that game.
Shoot, I haven't hardly played WoW since I picked up Dragon Age. I haven't even played since the last patch. But I'm not going anywhere. I have too much invested in that game, and I still want to see what happens with Cataclysm.
12/17/09
12/17/09
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12/17/09
Also, just because sequels to successful MMOs have always failed, doesn't mean that sequels to unsuccessful MMOs will succeed, such as Asheron's Call 2.
12/17/09
On the topic; I think WoW is going to be number one for a long time; I enjoy always coming back when they release an expansion (which lasts be about 2-3 months worth of fun, then I just quit).
12/17/09
12/17/09
Rough estimates considering the beta signups just started is that the game will be out late 2010, which very well may coincide with the release of Cataclysm (WoW's 4th xpac), or fall shortly before / after Cataclysm comes out. That's going to be a tough act to be around.
What FFXIV probably needs to do is release early next year when many people have gotten tired of 3.3 WotLK and are looking for something to occupy their time, or wait at least half a year after Cataclysm is out to catch the people who have played a good chunk of the 4th xpac and are waiting for the next WoW content update.
So best case scenario I think with the timing of FFXIV would be to have Cataclysm come out in the summer of 2010, and have FFXIV come out in December so they can scoop up some bored WoW players.
12/17/09
12/17/09
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12/17/09
You'd be surprised about how short closed beta's can be though. Star Trek Online's closed beta started last month and the game is releasing in February :|
12/17/09
That said, I completely agree with OP on this one. They need to release when WoW players are bored and looking for something else to occupy their time. Releasing with a new WoW expansion only a few weeks away is not going to be the way to accomplish that. They'd be better off delaying until 2012 if that's the case.
01:21 AM
And yah, I played FFXI from the NA launch for 2+ years or so. I didn't mind the slow(er) pacing of content I guess. Not after seeing other MMO's, even prominent ones like WoW, throwing out content that was broken all over the place and had to be fixed after being released (not saying FFXI didn't have broken content released too, but comparatively it wasn't that bad).
12/17/09
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12/17/09
I don't play World of Warcraft, and I won't be able to play Final Fantasy XIV, but I most certainly believe that World of Warcraft is undefeatable, at least for now. Give it maybe another 5 years or 10 years, just long enough for everyone to fizzle out and look for the next great MMO.
12/17/09
I mean, aim for the stars and all that, but WoW is a beast. The only place FFXIV is going to beat WoW is Japan, which is too unfriendly a market to even release WoW in.
12/17/09
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12/17/09
But I doubt it will take out World of WarCraft in the rest of the world, especially considering how Final Fantasy XI fared in Europe and the United States. It certainly didn't perform spectacularly.
12/17/09
There may be some truth to his statement as the realm of console MMORPGs hasn't really been tapped into yet in the west. By catering the game to the casual market similar to WoW, making it work well on consoles and branding it as a Final Fantasy game it may sell better than most MMORPGs today.
Though, this WoW-killer thing is getting old and I'd prefer he wouldn't compare the games even in competition. It makes me lose a little faith, to be honest.
12/17/09
@TenaciousAjay: I agree that the console MMO market is something developers haven't tapped into, but one of the biggest reasons for why World of WarCraft is so big is that it can be run on almost every single personal computer bought the last 5 years or so.That, I think, makes the game so hard to kill.