Daybreak Games is trying something cool with Everquest II: players caught breaking the rules (or just generally being terrible people) aren’t going to be suspended or banned. They’re going to be banished to a “prison server” known as Drunder.
Ten years ago today, Sony Online Entertainment released the follow-up to the game that put massively-multiplayer online role-playing games on the map. Two week's later Blizzard came along and set the map on fire, but some of us will never forget EverQuest II.
Who needs power-leveling when you can just spend $35 on a developer-sanctioned level 85 character? Bypass those pesky levels with EverQuest II's new Heroic Characters feature.
Over the past couple of years, Sony Online Entertainment has transitioned all of their MMORPGs into free-to-play games, relying on microtransactions and a cash shop to make their money. Now, they've announced a plan that would let players make real-world money from SOE's cash stores, too.
Publishers are rolling out their E3 line-ups just as the big convention rears its massive head. We've even had some somewhat-surprising, but really-not-that-surprising reveals come of these announcements, too.
Emotes in MMOs are no new thing. Interacting with players online just isn't the same if you can't dance with them every once in awhile.
It was a crappy, gray, rainy day in January, 2005. I was in New York visiting my then-boyfriend, on my the week of break left before my final semester of grad school started back home in Boston. Although I had the luxury of a student schedule, he had to go to work, leaving me to entertain myself for the day.
Long-time Everquest II player Carri Hoover has a son not quite as old as the game is. Sadly, however, six-year-old John Hoover is terminally ill, with doctors estimating he has only weeks left to live.
EverQuest II ushers in a new age of player-created content with its new Dungeon Maker system, a ridiculously easy and entertaining way to amaze and kill your friends.
From the generic fantasy city of the original EverQuest to the grungy spires of EverQuest 2, the city of Freeport has never quite captured the spirit of being the home to everything evil on Norrath. Until now, that is.
Last year EverQuest II dipped its toes in free-to-play waters splitting its services into two separate games: The regular EverQuest II, and the limited free-to-play EverQuest II Extended. Next month the game puts that silliness behind it and dives in head-first.
With the impending demise of Star Wars Galaxies and perhaps the dawning realization that the best games it has to offer are free-to-play, Sony Online Entertainment ditches the Station Pass in favor of SOE All Access, allowing players to access nine online games starting at $19.99 a month.
John Blakely, a nine-year veteran of Sony Online Entertainment and most recently its vice president of development, has apparently left the company for casual-games behemoth Zynga. Blakely's LinkedIn resumé has him departing SOE as of last month to become general manager at Zynga.
Research suggests that family communication improves if the group are playing online video games together, but if a single member is gaming, it suffers greatly as the gaming becomes a substitute for healthy communication.
Sony's security problems continue to mount, as Sony Online Entertainment reveals that the personal information of 24.6 million SOE accounts and more than 12,700 credit card numbers may have been compromised in the massive attack that brought down the PlayStation Network late last month.
Next week's world-changing expansion for World of Warcraft may not be the only cataclysm to hit a major massively multiplayer online game soon.
Continuing a trend started by D&D Online and Lord of the Rings Online, Sony Online Entertainment is launching a free-to-play version of EverQuest II, completely separate from the existing game. EverQuest II producer David Georgeson explains why.
Halas, the wintry home of the Barbarians in the original EverQuest and one of the most confusing starting zones in any MMO ever, makes its triumphant return this month in EverQuest II's Halas Reborn game update.
While the NPD Group has ceased providing weekly sales charts for the boxed-copy PC market in the US, it still hands out its monthly - and often hilarious - lists. Let's look at February's.
Men may be the more stereotyped hardcore gaming gender, but a study of Everquest II players published in the Journal of Communication says that women regularly out-MMO men—but that women aren't as honest about the hours logged gaming.