While I'd like to think this is complete bullshit and all we'll see is one piece of concept art at TGS next year, Aonuma has been saying for the past year or so that they've actually got something tangible, but they're not ready to show it yet.
@jayislost: Duuuuuude. Im not sure whether this would be a good idea or not... Though, if they do make a link to the future, they might as well call it Final Fantasy The Link Chronicles.
But seriously thatd be worried.... link with guns.... i dont think so. kinda takes the originality out of zelda if you ask me.
@mangs: I don't believe it either. But I'm really curious about where they got all the concept art. Was it culled from other games? Did some bored fanboy make them?
It's like the video's just legit enough to be illegitamate or something.
I think I've finally lost my enthusiasm for Zelda. The games aren't bad, they're as good as they've ever been...But it's pretty much been the same game for about ten years now. You always go to seven dungeons for whatever reason, you always fight Ganondorf (except in very rare cases), you always get the hookshot, the empty bottles, the heart pieces, the boomerang, the master sword....I think I might be done with Zelda games for a while. If the rest of you still aren't tired of the formula yet, more power to you, I hope you have all the fun in the world with the next one. Me, though, I need to see them branch out a little more with these games. They say they're trying to do that now, but I'm a little skeptical about what they consider a "new structure."
Edited by Mister Jack started the Save The Lombax Foundation at 11/18/09 2:52 PM
Mister Jack started the Save The Lombax Foundation was starred
Mister Jack started the Save The Lombax Foundation was unstarred
The Wiimote's speaker will supply players with a constant stream of "Hey! Listen! Hey! Listen!", even during cutscenes.
And thanks to the new mandatory update, you'll get to hear an endless tinny "Hey! Listen!" during other completely unrelated games!
But wait! There's more! A previously dormant hidden battery and second speaker (both military-grade indestructible) inside your Wiimote will allow you to enjoy "Hey! Listen!" AT ALL TIMES.
"What if I'm not anywhere near my Wiimote?", you ask, lip trembling with fear. Well, that's the beauty of The Legend of Zelda: Navii! (The extra "i" indicates that it's a Wii product!) Our Nintendo Agents have implanted a similar battery and speaker inside your ears while you slept! You'll be able to enjoy our product EVERYWHERE YOU GO. We've wired it to your internal organs, so that the fun only stops when your heart does!
Don't worry about price, either. We're giving this experience away for FRII! (Again, the "i"s are because of the Wii. It's a pun. Awesome, right? We know... Ahem. Sorry. WII know.) Even if you've never touched a single game in your life, we've gone ahead and chipped you anyway! Feel that lump in your ear? That's your ticket to endless joy!
We will activate the Zelda experience on January 11th. We highly recommend making peace with your loved ones in the meantime, as studies have shown a 20% head explosion rate upon activation. The streets may rain with blood and skull fragments, but you'll be having too much fun to care!
The Legend of Zelda: Navii. January 11th, 2010. The ultimate gaming experience awaits!
@ShaggE wants to join the Egg Council.: Also, ten lucky people will receive the special Tingle version of the game! It's jut like TLOZ: Navii, but with Tingle! And the head explosion rate only jumps up by 70%!
The joke was about Nintendo's overzealous attitude, not about Navi.
But cheers anyway. I've never been accused of being long-winded, and now I can add that to my bio when "ShaggE: The Life and Times of A Kotaku Kommenter" comes out at finer bookstores worldwide.
1) Game will be similiar settings and themes to previous titles, hardcore will scream that Nintendo is going to the well one more time and not giving them what they want.
2) Game will be different from previous Zeldas with either a fresh settings and themes, hardcore will scream that Nintendo has ruined Zelda when all they want is classic Zelda gameplay.
@Thorax: I honestly think fans can/should be ignored most of the time. Yes, they may somtimes have legitimate complaints, but more often than not they simply whine that they want something then turn around and hate it when you give it to them.
i.e. After Wind Waker fans were clamoring for a return to OoT's more serious style, which was exactly, to the letter, what Twilight Princess was and everyone now bitches that its too similar to previous games.
People seem to forget that the games they love were created by the developers, not by the fans, so I don't see why the devlopers should have to bend over backwards to please the fans.
@DarkLinkinfinite: I honestly think developers should make the games they want, and while they shouldn't discourage fan communities, completely ignore them most of the time.
@TRT-X: You have fallen prey to the forum rabble pitfall. In case 1, half the hardcore will complain. In case 2, the other half of the hardcore will complain. Since you won't recognize either group's nicknames (since you only remember the nicknames of reasonable people, who aren't complaining), you assume it's the same anonymous blob of people complaining about both ways.
It's because it's a freaking wii game. No, no, nintendo! Don't bother sticking to 20 year old facts, just screw everything up so that you can wave your arm to swing the sword, it's ok! We don't mind!
@mr_godot: It is not necessarily a problem. I know that they made link right handed (and made Hyrule a mirror image of itself) to make TP for the Wii. I just didn't know if this was going to be a permanent switch or not. It looks like on consoles, Link is now right handed, while on handhelds, he's left handed.
@mr_godot: Suddenly link is a black guy with no hat and he's wearing pants.
Is this a problem? Fuck yeah it is, that's not link! It's not the same link, but it's a lineage, and they all share the same features- a major of which is being left handed.
@WhiteMåge: But we're talking about his dominant hand, for Chrissakes. I don't remember "AND THE HERO OF TIME WAS A LEFTY" being an integral part of the Zelda lore.
If it wasn't being changed for the sake of gameplay, if it really had no purpose whatsoever, then maybe, maybe, it would be something worth whining about. But there is a rhyme or reason here. And if it really bothers you, just tell yourself that he's ambidextrous.
Side note: I'm not going to reply to him and thus risk promoting him or something, but who's this Aigis dude? I may disagree with you on this subject, but he's not on his way to having an approved account.
I'm not picky about my suprises... but it'd be really really really nice if the new Zelda game was a direct sequel to OoT and Majora's Mask and not Twilight Princess. Like I said, I'm not picky (DO IT NOW!).
@Zerod Zunaro: I'm talking like direct direct sequel... not 100 years later. I want to know if that Link ever found whoever he was looking for at the beginning of Majora's Mask whether it be Navi, Saria, or Zelda. Plus, I kinda grew up with the guy... he's THE Link in my eyes.
@gundaman: I thought it was pretty clear he was looking for Navi <_<
"...he embarked on a journey. A secret and personal journey. A journey in search of a beloved and valuable friend...A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends..."
If anyone can revitalize a series, it's Nintendo. They did it with Super Mario Galaxy and I can't wait to see what they have planned for the next outing. I really loved the gameplay element of turning into the wolf, and how it opened up new possibilities. I'm really hoping they expand on that (not in wolf-form, necessarily) and allow for a different approach in playing a familiar franchise.
@(Human) Gyaruson: Yeah, I'm optimistic too about this Zelda. They even managed to decently Wii-ize Twilight Princess, now that they are doing it from scratch for the Wii, it really should deliver.
@poltergeistx:
Seriously! I can't wait to see a Wii-exclusive, built-from-the-groud-up piece of Zelda goodness. None of this port it to make a killer launch title bull crap. I know hoping for another Ocarina of Time is a stretch, but the first Zeldas exclusive to their platform (The Legend of Zelda - NES, Link's Awakening - SNES, Ocarina - N64, Wind Waker - GC) have all been wonderful experiences. Yes, I did love Wind Waker, amidst all the sailing. Cannot wait to play this game :)
@(Human) Gyaruson: Link to the Past was the SNES title. Link's Awakening was on the Gameboy. Both are still excellent games and Link's Awakening is my personal favorite Zelda.
@(Human) Gyaruson: "First Zelda exclusive to the platform" is a rather broad description since there's only two consoles that have had more than one and only one game that has been on more than one console. ;)
If Twilight Princess is a good or bad game, it's a good or bad game regardless of if it's on two consoles or not.
@EmeraldDragon:
Everyone jumps to that extreme because I was hoping there would be an option.
Motion works in some games well. In others, it can be become tedious after a short while of play. I'm not the only one who found the motion control in twilight princess to feel tacked on and if anything a nuisance.
Seriously, what is so world shattering Hitler-stole-my-baby horrible about having it as an option?
@Demonbird: I don't understand why anyone would want a GC style control on this? Especially after all that moaning about wanting 1:1 and now we finally have the Motion+ that puts us closer to more exact movements.
Besides, it's just the new button mashing. Eventually gaming is going to move away from buttons completely, I suspect.
@Demonbird: Everything changes? Once upon a time we had two buttons and a joy stick, should we go back to those? Or was the NES controller perfect, just a D pad and two buttons?
All things change, it is the nature of existance. Adapt or die, as the saying goes.
@Demonbird: I'm just using examples. It seems silly to build a game exclusively for the Wii towards the latter half of it's life that does not show case all it can be. Why even bother with the Motion+ if they are going to make motion control optional?
A long time ago someone said something(someone official) about always wanting to do a zelda game in a pseudo-WW2 style setting.
That would be interesting to see.
But until nintendo gets the hell off their fat lazy asses and makes a zelda game with a unique plot and actual freaking depth to the characters and world(like majoras mask), it's going to be a generic piece of crap anyway. Nintendo needs to step it up. We can't rescue princesses from the same villains with the same intent in the same worlds every year and not get tired of it.
@TheWP listens to Yukkuris; Takes it easy: The problem is that it DOES work. People crapped their pants over Zelda TP. Know what zelda TP was? It wa sa big empty boring-ass map with no people in it, with LTTP and OOT meshed together into a generic, incredibly easy, uninspired piece of crap, simply because link had an angry face and the textures were dark colors.
If it was not a zelda game, it would've been called a piece of crap.
@WhiteMåge: TP wasn't all that bad. It was considered dark because the entire world was basically screwed at the beginning of the game. It wasn't like OOT where you started as a child collecting stones. I agree about the uninspired map though. It was basically an updated OOT.
What I really want to see is a Zelda game where Ganondorf (or some other evil character) succeeds and basically annihilates Hyrule. A post-apocalyptic Zelda would be a great change of scenery and would continue the mature trend.
@normandygahn: So basically exactly like, um, OOT.
Also jesus christ the reply system is broken. AGAIN. I am not in "speakup" yet it keeps adding it to my replies as if I am, because it goes straight to the comment thread instead of to the article. God damn the people who manage the comment system are incompetent.
@Cyberxion101: Haha. I didn't really care for it, because it felt devoid of color, charm, or personality. WhiteMage has explained it with a little more color, but I do generally agree with him.
There was nowhere to go, no one to see, nothing to do. I much preferred Majora's Mask for the atmosphere and beautiful locations, and the dark undercurrent to the plot. I enjoyed Wind Waker similarly for the beautiful locations and the livelihood of the locations.
TP was angering because the gorons lived in a hole in the wall and the Zoras occupied a single room. As grand as the engine and graphics made it seem, the content seemed lacking.
Though it was still fun, but it felt very shallow.
11/19/09
People, this game is lots of fun to play. Also, it features a City which has a Desert Built inside it...
11/18/09
11/19/09
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11/18/09
But seriously thatd be worried.... link with guns.... i dont think so. kinda takes the originality out of zelda if you ask me.
Awesome post though.
11/18/09
11/18/09
I don't really expect anything like this to ever get made. This is Nintendo we're talking about. But, dammit, I want that robo-rhino!
#speakup
11/18/09
11/18/09
11/18/09
#speakup
11/18/09
It's like the video's just legit enough to be illegitamate or something.
#speakup
11/18/09
11/18/09
11/18/09
And thanks to the new mandatory update, you'll get to hear an endless tinny "Hey! Listen!" during other completely unrelated games!
But wait! There's more! A previously dormant hidden battery and second speaker (both military-grade indestructible) inside your Wiimote will allow you to enjoy "Hey! Listen!" AT ALL TIMES.
"What if I'm not anywhere near my Wiimote?", you ask, lip trembling with fear. Well, that's the beauty of The Legend of Zelda: Navii! (The extra "i" indicates that it's a Wii product!) Our Nintendo Agents have implanted a similar battery and speaker inside your ears while you slept! You'll be able to enjoy our product EVERYWHERE YOU GO. We've wired it to your internal organs, so that the fun only stops when your heart does!
Don't worry about price, either. We're giving this experience away for FRII! (Again, the "i"s are because of the Wii. It's a pun. Awesome, right? We know... Ahem. Sorry. WII know.) Even if you've never touched a single game in your life, we've gone ahead and chipped you anyway! Feel that lump in your ear? That's your ticket to endless joy!
We will activate the Zelda experience on January 11th. We highly recommend making peace with your loved ones in the meantime, as studies have shown a 20% head explosion rate upon activation. The streets may rain with blood and skull fragments, but you'll be having too much fun to care!
The Legend of Zelda: Navii. January 11th, 2010. The ultimate gaming experience awaits!
11/18/09
11/18/09
11/18/09
The joke was about Nintendo's overzealous attitude, not about Navi.
But cheers anyway. I've never been accused of being long-winded, and now I can add that to my bio when "ShaggE: The Life and Times of A Kotaku Kommenter" comes out at finer bookstores worldwide.
11/18/09
1) Game will be similiar settings and themes to previous titles, hardcore will scream that Nintendo is going to the well one more time and not giving them what they want.
2) Game will be different from previous Zeldas with either a fresh settings and themes, hardcore will scream that Nintendo has ruined Zelda when all they want is classic Zelda gameplay.
11/18/09
11/18/09
Er, wait...
11/18/09
11/18/09
#speakup
11/18/09
i.e. After Wind Waker fans were clamoring for a return to OoT's more serious style, which was exactly, to the letter, what Twilight Princess was and everyone now bitches that its too similar to previous games.
People seem to forget that the games they love were created by the developers, not by the fans, so I don't see why the devlopers should have to bend over backwards to please the fans.
11/18/09
11/18/09
11/18/09
11/18/09
It's because it's a freaking wii game. No, no, nintendo! Don't bother sticking to 20 year old facts, just screw everything up so that you can wave your arm to swing the sword, it's ok! We don't mind!
11/18/09
11/18/09
11/18/09
11/18/09
11/18/09
11/18/09
Is this a problem? Fuck yeah it is, that's not link! It's not the same link, but it's a lineage, and they all share the same features- a major of which is being left handed.
11/18/09
If it wasn't being changed for the sake of gameplay, if it really had no purpose whatsoever, then maybe, maybe, it would be something worth whining about. But there is a rhyme or reason here. And if it really bothers you, just tell yourself that he's ambidextrous.
Side note: I'm not going to reply to him and thus risk promoting him or something, but who's this Aigis dude? I may disagree with you on this subject, but he's not on his way to having an approved account.
11/18/09
PS: Link is still left-handed in the DS games which goes to show it was a gameplay choice for the Wii.
11/18/09
11/19/09
[en.wikipedia.org]
11/18/09
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11/18/09
"...he embarked on a journey. A secret and personal journey. A journey in search of a beloved and valuable friend...A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends..."
*cue Navi's jingle noise*
Yeah, it's Navi.
11/18/09
11/18/09
11/18/09
Seriously! I can't wait to see a Wii-exclusive, built-from-the-groud-up piece of Zelda goodness. None of this port it to make a killer launch title bull crap. I know hoping for another Ocarina of Time is a stretch, but the first Zeldas exclusive to their platform (The Legend of Zelda - NES, Link's Awakening - SNES, Ocarina - N64, Wind Waker - GC) have all been wonderful experiences. Yes, I did love Wind Waker, amidst all the sailing. Cannot wait to play this game :)
11/18/09
11/18/09
Yes, thank you for correcting me. I meant Link to the Past.
11/18/09
If Twilight Princess is a good or bad game, it's a good or bad game regardless of if it's on two consoles or not.
11/18/09
11/19/09
It won't be a port. That's all I'm saying.
11/18/09
11/18/09
Super Guide for Water Temple in OoT, Nintendo please.
11/18/09
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11/18/09
Or for people who want to relax and not flick their wrist five times every fifteen seconds for an hour.
11/18/09
#speakup
11/18/09
You'd think with how much press it got before hand people would realize the Wii has motion controls before they bought it.
11/18/09
11/18/09
#speakup
11/18/09
Everyone jumps to that extreme because I was hoping there would be an option.
Motion works in some games well. In others, it can be become tedious after a short while of play. I'm not the only one who found the motion control in twilight princess to feel tacked on and if anything a nuisance.
Seriously, what is so world shattering Hitler-stole-my-baby horrible about having it as an option?
#speakup
11/18/09
Besides, it's just the new button mashing. Eventually gaming is going to move away from buttons completely, I suspect.
#speakup
11/18/09
We want it because... It's comfortable? We like it? It would be a nice option? Some of us use games to relax after long days at work?
#speakup
11/18/09
All things change, it is the nature of existance. Adapt or die, as the saying goes.
#speakup
11/18/09
You keep jumping to extremes.
It's only an option, one they have included in a lot of their big titles.
#speakup
11/18/09
#speakup
11/18/09
That would be interesting to see.
But until nintendo gets the hell off their fat lazy asses and makes a zelda game with a unique plot and actual freaking depth to the characters and world(like majoras mask), it's going to be a generic piece of crap anyway. Nintendo needs to step it up. We can't rescue princesses from the same villains with the same intent in the same worlds every year and not get tired of it.
11/18/09
Seems to work out ok for Nintendo.
11/18/09
If it was not a zelda game, it would've been called a piece of crap.
11/18/09
It wasn't bad, though. It just wasn't... unbad.
Majora's Mask certainly is(was?) one of my favorites. I wouldn't mind a darker zelda again, something with substance.
11/18/09
What I really want to see is a Zelda game where Ganondorf (or some other evil character) succeeds and basically annihilates Hyrule. A post-apocalyptic Zelda would be a great change of scenery and would continue the mature trend.
11/18/09
Also jesus christ the reply system is broken. AGAIN. I am not in "speakup" yet it keeps adding it to my replies as if I am, because it goes straight to the comment thread instead of to the article. God damn the people who manage the comment system are incompetent.
11/18/09
11/18/09
#speakup
11/18/09
Abbreviating video games is confusing to me anyway. Every time I read something about Assassin's Creed 2, I think it's an Animal Crossing sequel.
As you were, soldier.
#speakup
11/18/09
Kidding. But I did love Twilight Princess. :D
11/18/09
There was nowhere to go, no one to see, nothing to do. I much preferred Majora's Mask for the atmosphere and beautiful locations, and the dark undercurrent to the plot. I enjoyed Wind Waker similarly for the beautiful locations and the livelihood of the locations.
TP was angering because the gorons lived in a hole in the wall and the Zoras occupied a single room. As grand as the engine and graphics made it seem, the content seemed lacking.
Though it was still fun, but it felt very shallow.