Back when Techland first announced mod tools for their zombie-dropkicking parkour game Dying Light, my first thought was, “OK, how long until somebody makes Mirror’s Edge with them?”
Shouldn’t that be cleverer? Oh, I’m probably overthinking it. I’m playing more Dying Light this weekend, because it’s fun and I never finished. How about you? Anything new going? Sound off below.
Dying Light’s The Following DLC continues to look promising. It’ll be interesting to see if the game can retain its signature flow without the verticality of the city of Harran, but those dune buggies sure do seem nifty.
When Techland announced its Dying Light expansion, The Following, it was going to cost $15 for anyone who wanted it outside the season pass. Today, the developer announced the DLC’s price is increasing to $20, but there’s still time to get it at the old price, and anyone who already bought the season pass is safe.
Our colleagues at Kotaku UK have the moving story of how the creators of Dying Light memorialized a 17-year-old boy who loved their game. A really touching tribute.
After Twitter user c0mpl3x1ty had a few drinks, they booted up Techland’s open world zombie game, Dying Light. An electrical engineer by day, they noticed a problem: there should be no way for the city to generate power. It’s all wrong! But when I contacted Techland, they revealed a huge secret about the game.
Zombie-killing fans have been hearing a lot about the purportedly very large expansion pack for this year’s surprisingly excellent game Dying Light. But we haven’t actually seen that much of it yet. Developer Techland put out a 15 minute gameplay video for the DLC today, and it looks, well, game-changing.
Dying Light just put out a new trailer for its upcoming expansion The Following with a neat explanation for its leaving the city: “Kyle Crane travel to a hazardous outback ruled by mysterious and fanatical cultists whose beliefs have unnerving connections with the zombie outbreak.” Also: customizable dune buggies!
Today on Highlight Reel we have powerful magic, physics-defying ships, invisible planes, Destiny plays, and much more!
Just when you thought you were done killing zombies, they give you...DUNE BUGGIES!!
Dust2 is the undisputed king of Counter-Strike maps. But as my colleague Nathan Grayson reported back in April, the very awesomeness of the level that’s made it such a classic has also posed a risk of making the shooter feel stale. What better way to liven things up than with the living dead?
Yesterday, Dying Light added a bow to the arsenal of weapons players can use to kill the undead. You might be wondering: “How does a months-old game justify dropping in a random new gizmo for killing, all of a sudden?” By making it really, really hard for players to get their hands on it.
In Japan, video games with dismembered human bodies and red blood are often censorsed. Dying Light is no exception. Make that, was.
This isn’t the Dying Light you played when the zombie parkour mash-up first came out. This isn’t that game at all.
On today’s Highlight Reel we have flying zombies in Dying Light, flying cats in GTA V, nude Trevor and much more!
Many found Dying Light surprisingly, refreshingly difficult when it first came out. But time can make even the grossest of zombies appear woefully pedestrian. Mods to the rescue!
Resident Evil: Revelations 2 has been out for a while now, but a pre-order glitch has been causing havoc for users, and Sony has yet to address it. This seems wrong.
On today’s Highlight Reel we have fence failures, fast Bloodborne deaths, boomerang rebar, train rides and much more!
“I’m not interested in Dying Light,” a friend recently told me. I arched an inquisitive eyebrow. “Why?” A few seconds later, his response flashed on screen. “Because it doesn’t look that original.” For a few moments, I struggled to compose a response.