During my first ten minutes in Forza Horizon 3's wintry Blizzard Mountain expansion pack, I found myself in a snowstorm so thick I pulled over to wait it out.
Admit it: In your heart, you’re a space robot, laughing at death on Mars, while you pop a wheelie over an underground water cavern. Now there’s a game that lets you take your true form.
A couple of weeks ago I decided to try and use video games to learn how to operate a manual transmission. After several hours behind a fake steering wheel I’ve determined I need several more hours behind a fake steering wheel.
“A tough young man like you is going to want a manual, right?” asked the Nissan salesman who sold me my first car 20 years ago. I shook my head timidly and purchased an automatic Sentra at $500 a month for six years. I can’t help thinking I’d have gotten a better deal had I said yes.
Back in February, I wrote an essay about how a car accident left me with a stubborn fear of driving—something that GTA V’s unnervingly realistic car crashes reminded me of often. My colleagues at Jalopnik weren’t having it. They eventually convinced me to try driving again, and you can see how it went in their story.
Fun fact: drivers in GTA are kind of awful. Creative players have decided to use GTA’s poor driving AI for amusement, resulting in a special type of mini-game that’s very entertaining to watch.
I’ve always gone looking for trouble in GTA games. When Grand Theft Auto III first came out, my friends and I would get together and take turns going on rampages—competing to see who could survive the longest against the cops. With the new version of GTA V out, I’ve found another way to test myself: by going in search…
It had been the worst day in a string of very, very bad days. I was desperate and angry and sad and getting drunker by the second. I hugged a bottle of vodka like a safety blanket, but it gave me nothing in return. No sympathy, no warmth. "Maybe I'll just go for a drive," I thought. "Yes, I should go for a drive."
The MMO tie-in to SyFy's upcoming Earth-plus-aliens series Defiance is in full swing, or as full a swing as it can manage, given the shaky start. While we're waiting for Trion Worlds to fix wehat needs fixing, there's at least one activity that'll never let you down. Vrooom.
Transformers Prime for the Wii U isn't a particularly spectacular game, but it does hint at big things to come for racing games on the console, transforming that bulky control pad into a capable little steering wheel peripheral.
I told you not to bother them. Now they're doing stunts, participating in illegal street races, and jumping from car-to-car with larcenous intent. BAD DOGS.
How do you create a competitive driving game with only one car? Bernhard Handler's Roadeo offers a simple and elegant solution. Player one drives the car, and player two steers the road.
German engineers have rigged up a Volkswagen Passat so it maneuvers using only the driver's mental directions. This technology could lead to a new age in which people actually use their brains while driving.
A new study conducted by Continental Tyres has found that players of driving video games are better at passing their drivers test than non-gaming drivers. Unfortunately they suck at everything else.
When a semi-truck carrying 30 metric tons of sand jackknifed through the concrete barrier into oncoming traffic on Ontario's Highway 401 Friday morning, driver Matthew Krizsan narrowly escaped what might have been a fatal accident.
The only thing I can imagine that would be more exciting than racing a Ferrari F2007 at high speeds, is pretending to drive a Ferrari F2007 at high speeds while being swung about by a giant robot arm.
It's awesome enough that Rooster Teeth would rig up a Ford with a third-person camera, to attempt to drive like one does in a video game. What really makes this video shine are the Yakuza extras karate-kicking the test subjects.
Atari and Eden Games return to the islands for Test Drive Unlimited 2, the sequel to the hit 2006 online sandbox driving game. How does 2 compare to the original? The difference is night and day - and vehicle damage.
EA's casual installment of the Need for Speed franchise is coming to the Wii next month, and we've got a first look at the colorful car lineup for Need for Speed: Nitro.
I get apprehensive whenever a developer announces a driving part of their adventure game. It's like, what's their motivation for putting that in there? Do they even know how to design driving levels…?