I know the character designers in Dragon’s Crown are exaggerated, but holy shit.
Despite Dragon's Crown being a solid game, its characters' bodies have come under some scrutiny. Regardless of where you stand on that issue, it's hard to defend interactive scenes in the game that allows you to grope NPCs. To show how touchy the player can get, here's a NSFW gif by psoodo that makes fun of said…
Vanillaware's tribute to classic side-scrolling action role-playing games has garnered a lot of attention over the past few years for its exaggerated, overly-sexualized character designs. An hour into playing the actual game, I stopped noticing.
While the release of Dragon's Crown in North America is still a few weeks away, Vanillaware's newest title hit Japanese shelves yesterday—a copy of which has already found a new home in my PlayStation 3.
Dragon's Crown wasn't always a PS3/Vita game. Back in the olden days, it was slated to become a Dreamcast title—sadly, the project was shelved for a long time. This piece of concept art from the game's official artbook shows what the characters could have looked like in the Dreamcast version. [via Siliconera]
Atlus's parent company is in trouble. It's being investigated and going through what sounds like bankruptcy. Scary times. But wait!
Last week I looked at classic import title Princess Crown—the spiritual predecessor to the upcoming PS3 and Vita title Dragon’s Crown. However, I kept getting one question again and again. “How do I play it in English?”
With Dragon Crown’s upcoming Japanese release only a few scant weeks away, I decided to take a look back at one of its spiritual predecessors—the similarly titled Princess Crown. And while it is by no means a perfect game, it was a trail blazer for some of the most beautiful and beloved games of the past decade.
In recent years, Japanese company Vanillaware has made some of the most beautiful and unique-looking games ever. But long ago, in the ancient time known as the 1990’s, before Dragon’s Crown, Muramasa: The Demon’s Blade, and Odin Sphere—before even the creation of Vanillaware itself—there was Princess Crown.
Dragon's Crown designer George Kamitani says his characters—including the sexy, controversial sorceress—are all exaggerated so they'll stand out from other fantasy art.
OK, so there are some issues with the character design in Dragon's Crown. Jason has written about this, people are divided about it, and many in both camps have very valid reasons for their respective cases.
Two weeks ago, I wrote an article that criticized one of the characters in the upcoming game Dragon's Crown. Today, the man behind that character has responded to that article.
The newest trailer for Vanillaware's side scroller Dragon's Crown shelves the questionably-designed Sorceress, showcasing the ridiculously muscular Dwarf instead—although, he looks more like a viking on steroids than a dwarf. Dragon's Crown is coming to PS3/Vita on July 25.
This is the newest trailer for Dragon's Crown, the Vanillaware-developed game that will be out this year for PS3 and Vita. It features the sorceress, one character from the game. As you can see, the sorceress was designed by a 14-year-old boy. Perhaps game development studios should stop hiring teenagers? At least…
The action-RPG, from Vanillaware, is out on PS3 and Vita later this year. "Later" can't come soon enough.
The upcoming, and very lovely-looking Dragon's Crown, has two websites, one for Japan, one for the US. Both are almost identical in design except for one thing: character art.
Dragon's Crown, an action-RPG from boutique Japanese developers Vanillaware (Odin Sphere), has been missing in action since its E3 debut last year. If you were thinking that meant the game was dead, though, you're wrong! Atlus just signed on to publish it on both PS3 and Vita, and it'll be out next year.
PlayStation title Dragon's Crown has the worst game title font I've ever seen. It also has enormous norgs. Go figure.