This weekend also marks the 5th birthday of one of the most popular titles in mobile gaming history. Lima Sky's Doodle Jump has been downloaded more than 150 million times since its 2009 launch, appearing on Android, iOS, Windows Phone 7 and 8, Nintendo DS, Xbox 360 and Symbian. Such gleeful hopping.
It's been two years since Lima Sky announced it would be bringing mobile sensation Doodle Jump to the Xbox 360 as a Kinect-powered downloadable game, and the thought tickles me just as much today as it did back then, only now there are pretty screens to temper my amusement.
Developers at Lima Sky dropped by our office today so that I could play Doodle Jump...on the Kinect for Xbox 360. We got an exclusive reveal of the game today, and you can watch it in action in the video above that features yours truly dancing around in front of our office Kinect.
It's the one iOS craze I've managed to avoid, so I must trust what I'm told about Doodle Jump: that it's fun. And moreover, that it's fun when playing two-player over Wi-Fi. But how could I ever possibly know?! [iTunes]
The people behind the wildly popular Doodle Jump—which has seen 10 million paid downloads across the iPhone and Android platforms—are hoping this Doodle Jump thing will catch on elsewhere, namely with the Xbox 360 crowd.
The star of Universal's upcoming live-action-meets CGI movie Hop is making a side trip to the iPhone next month, when the Russell Brand-voiced Easter Bunny bounces in for a cameo on the iPhone's all-time top paid U.S. iPhone app Doodle Jump.
The creators of Doodle Jump, the addictive platformer for the iPhone, believe their app is the first to break five million downloads from the iTunes store. That means they've taken in more than $3 million.
The iPhone and iPod Touch game Doodle Jump may be one of the hottest paid video games on the planet. One month after passing the three million mark worldwide, the game has now sold more than four million ($.99) copies.
Doodle Jump: simple title, simple game. Players are what looks like a green Snork-like creature. It's a doodle-drawing platforming test of endurance in which players try to bounce as high as they can. But does simple mean satisfying?