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Star Trek: The Next Generation - Future’s Past Has The Worst Combat System

Back in 1994, I spent time — far, far too much time — trying to make the combat system in this game work for me; I loved Captain Picard, Commander Data, and Lieutenant Worf that much, but it’s so counterintuitive, so tedious, and so time-consuming, that it ruins the entire experience — even though it only makes up… »8/16/15 2:00pm8/16/15 2:00pm

You Don't Have to Beat BioShock Infinite to Unlock the Ultra-Hard 1999 Mode. Just Use the Konami Code.

Back in January of last year, Irrational Games announced that BioShock Infinite would have a hardcore 1999 Mode, which would make players pick a specialization that locks them into a set framework of powers and skills. There'd be no going back on those choices and death would be permanent. Back then, Irrational said… »3/26/13 9:26am3/26/13 9:26am