It’s not easy to make money running a video game website. In June 2015, popular mobile outlet TouchArcade said it was having cash problems and asked for help, and lots of people did—including mobile developers. But recently, following a mixed game review, one developer decided to pull their funding.
Video games took in $46,177,705 on Kickstarter in 2015, according to new stats released today by the crowdfunding company. That’s significantly more than 2014 but not quite as much as Kickstarter made from games in 2013.
Fans of Chris Roberts’ space everything simulator get their first significant slice of gameplay with the launch of Star Citizen alpha 2.0, which should push the world’s most crowdfunded anything past the $100 million mark.
Indivisible, the new RPG from the creators of Skullgirls, has been funded on Indiegogo to the tune of $1.5 million. It wasn’t looking good for a stretch—they had to extend their funding period—but 65 hours remain in the campaign.
With more than two days to go, Friday the 13th: The Game has reached its crowdfunding goal of $700,000. At $716,000 and counting, it’s possible they might hit some of the stretch goals, too. The single-player challenge mode at $1.6 million seems like it won’t happen, but who knows?
When Woolfe: The Red Hood Diaries raised $72,139 on Kickstarter, its creators hoped to kick off an episodic, sinister take on Red Riding Hood. But when the game was released, it bombed, and the developers filed for bankruptcy and cancelled some of the backer rewards. Then, out of nowhere, things changed.
With Silent Hills dead, maybe Allison Road can deliver what P.T. promised; the developers are asking for nearly $400,000 on Kickstarter. They’re hoping to release the game in December 2016, but given the spotty track record of crowdfunding games hitting those dates, don’t be surprised if that slips.
Battle Chasers: Nightwar, a new collaboration by a bunch of ex-Darksiders creatives, is on Kickstarter right now. The JRPG-inspired game looks terrific, and is already well on its way to meeting its $500,000 goal after a single day.
When Arc System Works bought the rights to River City Ransom and some other games, it wasn’t clear what it meant for the fan-made River City Underground. Thankfully, it’s not dead.
After several delays, Projects Cars finally arrived in early May. Just weeks later, developer Slightly Mad Studios have announced plans to crowdfund a sequel. That seems...soon.
There’s something curious about Shenmue III on Kickstarter: it’s only asking for $2 million. It took $47 million to build the original game. What’s the deal? As it turns out, Sony’s partnering with its development.
Kickstarter projects not following up on promises isn’t new. The FTC getting involved, as they did with this one, is. The board game creator settled for $111,793, though he can’t actually pay it.
If Rare won’t make a new 3D platformer, the folks at Playtonic Games are happy to. Players seem eager to help out, as Yooka-Laylee has already blown past its original goal of $270,000.
The Kickstarter-funded Mega Man-style from series creator Keiji Inafune, Mighty No. 9, has a release date. Deep Silver will publish a physical version of the game, as well.
The days of having to wire up a complete replacement outlet to add a USB charging port will soon be long gone.
All is not right in the world of crowdfunding. For every massive critical success like Shovel Knight or Divinity: Original Sin, there are numerous games or game-related projects that disappoint, under-deliver, or, as has become scarily common, take people's money and never make what they promised in the first place.
Remember Areal, that suspicious Kickstarter project made by a studio claiming to be in an "information war" with Russia after receiving a signed letter from Vladimir Putin? It disappeared after its Kickstarter campaign was suspended. Areal is still gone, but its creator is back with something even more strange.
After successfully reaching the English voice acting stretch goal, Mighty No. 9's slacker backer campaign is now raising money for a post-release DLC pack consisting of an extra stage with its own boss fight. The planned release window is Summer 2015, provided they can collect another $190,000 by the end of this year.
You eventually tune it out, but the constant whir of a desktop computer's cooling fans can take a toll on your psyche. It's like a buzzing mosquito that never strikes, and never stops. So the folks at a German company called Silent Power have created a compact desktop PC that trades noisy fans for a block of exposed…
Having raised more than $4 million to reincarnate Mega Man as a less stagnant property, Keiji Inafune's Comcept doesn't need more money to deliver the game they promised. They need more money to make it better, and so a new crowdfunding campaign is born.