How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours

Brian Fargo had given up. He'd spent the better part of the past decade pitching a game idea to publishers, only to be met by indifference and rejection. While he pitched and tried to sell his game, business executives would stare at their phones, texting. Barely paying attention. It was infuriating. » 3/14/12 10:00am 3/14/12 10:00am