Here’s a fun little relic from the earliest days of game development: the original contract for the IBM port of Wasteland, made by Interplay, which cost EA just $28,000.
With the fourth numbered installment on the way it’s the perfect time to take a short trip into the past, to an era when Fallout games needed lengthy explainer sub-titles and a man could proudly kill a rat by shooting it in the crotch.
Now that Wasteland 2 is out and the spiritual successor to Planescape: Torment is nearly complete, Brian Fargo's inXile is preparing to Kickstart the sequel to another classic Interplay RPG with The Bard's Tale IV, a sequel 27 years in the making.
"Forsaken by his people, he strode into the wasteland," the narrator intones in the intro to Fallout 2. 16 years later, and creator Brian Fargo has delivered that promise anew in a very literal way: by making Wasteland 2, a spiritual successor to his Fallout games that's also a...sequel to their predecessor.
Wasteland 2 comes out today, and the question on many an OG CRPG gamer's mind is: "How does it compare to Fallout?" I'll have a fuller answer to that soon, but there's an elephant in the room that must be addressed first. Come on, Brian Fargo: where is my Ron Perlman?
"There was this one moment in Fallout 3, when I came across a prisoner at some raider camp," I said. "She was still tied up, but all the raiders were gone. Maybe they were dead or something, I don't know. The game gave me a choice: I could take her supplies and leave her there, or set her free."
It raised a ton of cash during its Kickstarter campaign. Then Wasteland 2 got delayed because of all that money. But, rest assured, the sequel to the classic RPG is coming. And a new video gives a substantial glimpse at what the gameplay will look like. Get ready for clicking, folks.
Mark Morgan's soundtrack was among the more distinctive aspects of the classic PC role-playing game Planescape: Torment. An odd, dirge-like collection of tones that was as much about atmosphere as it was about melody, it captured the game's dark vibe perfectly.
Wasteland 2, the tremendously successful Kickstarter project that earned close to $3 million when it was funded last year, is starting to shape up.
Who says people don't want sequels? Not Brian Fargo. Thousands of backers have borne out the game designer's assertion that there's desire for a follow-up to the classic RPG. And they've shelled out $966,741 as of this writing to make Wasteland 2 happen.
Brian Fargo had given up. He'd spent the better part of the past decade pitching a game idea to publishers, only to be met by indifference and rejection. While he pitched and tried to sell his game, business executives would stare at their phones, texting. Barely paying attention. It was infuriating.
inXile Entertainment's Brian Fargo wants to update the classic dungeon crawler, popularized by MUDs and dark medieval adventures like Stonekeep and the Wizardry series, for the modern age, for the Halo or Gears of War player, with Hunted: The Demon's Forge.
A small group of journalists and developers were invited to sit in an informal lunch discussion with some of the biggest names in the gaming industry today.