Nothing evokes a life of cubicle-bound drudgery like a white box with four differently-colored things arranged in a square on front. It’s the oddly wonderful The Stanley Parable in box form. Also inside the box. With a tie.
Most video game box art sucks. The new DOOM’s cover, however, is especially bad. Thankfully, Bethesda seems to have taken note of this, and is offering fans a “vote” on a reversible second cover.
Yesterday, alongside the announcement of Doom’s release date (May 13), Bethesda showed off the cover for id’s next big shooter. It’s... generic.
In their 2D and 3D platforming adventures, Mario and Luigi have personalities as thin as paper. Thank goodness for their RPG games, in which Nintendo’s iconic brothers get deeper stories to be heroes of, and personalities that shine. The box art of Mario & Luigi: Paper Jam continues a trend in showing that blessing.
From the very first days of its home console business, Nintendo has given its box art a trademark standard, a border or frame that clearly marks the title as being for a Nintendo system. Did you know, though, that this trademark is a lot older than the NES or Famicom?
Sort of a theme! These games come out on March 10, March, 10, and March 24, respectively. No word on whether you get a discount if you buy them in one triple-trenchcoat pack.
This sounds wonderful—an art book collecting the box art from Super Famicom games. And the mockup pages also look great:
In the classic Doom box art, is the player character the marine in the foreground? Or the guy waving in the back? Or the guy watching the scene unfold in first person? Or the marines that die before the game starts?
Box art for PS Vita game Severed. One of several new alternative PS Vita box art images posted today by Renpatsu:
The best examples of box art tend to be those with a timeless design. Those you can look at ten, twenty, even thirty years later and say, yup, that still looks amazing. Super Mario Bros. is one such game.
What the hell am I looking at here? It's the strange imagery that's produced by taking a familiar piece of cover art, splitting it in half and duplicating one side on the other.
You can't judge a game by its cover. You can, however, judge a game cover by its cover.
One of the reasons I run Fine Art is so that artists, who play such a major role in shaping our attachment with our favourite series, get some of the recognition they deserve. That goes double for the images on the front of the box.
In a world where we're constantly bombarded with gross, tacky box art, a well designed cover can be a breath of fresh air. To that end, how does the newly revealed, gunless box art for Beyond: Two Souls fit in?
Rockstar not only recreated the 2D universe of the previous games in 3D, but the developers also came up with a new standard for the North American box art. For each title after Grand Theft Auto III, the cover art would focus on characters and various staples from the game.