During QuakeCon, Bethesda showed off the first gameplay footage of the new Prey, which has very little to do with the old Prey.
During Bethesda’s E3 conference, Arkane debuted the first gameplay footage of Dishonored 2. It looks very shiny. And French.
It took three years to announce, but now it’s finally official: Arkane Austin is making Prey 2. Except now it’s just called Prey.
Dishonored 2, the sequel to one of the best games of last generation, will be out on November 11 everywhere, Bethesda said today. It’ll be out for PS4, Xbox One, and PC.
An accidental open mic broadcasting live to Bethesda’s Twitch stream picked up a discussion about Dishonored 2 being presented during the company’s E3 press conference. Ooops.
Dishonored came out two years ago. So, you'd be forgiven for forgetting how splendid Arkane's Victorian stealth game looked. But, thanks to the glory of screenshots done up in 4K, you can marvel at the design of Dishonored all over again.
The rumors are true and the quotes dismissing them are misleading you. Arkane Studios is making Prey 2. Officials at the company behind the game just didn't want you to know yet.
PLUS, MORE GAMING SECRETS: Sony's World War II air combat game? — Monolith and WB working on a Lord of the Rings game that'll be cross-generation? — Gas Powered Games' canceled project: Project Spark?
Dunwall is a hard city full of hard people—a plague-rotted concrete prison inhabited by exhausted souls who regularly seem shocked that they're still alive.
The long and strange saga of Prey 2 may have a new twist: we hear that the sci-fi shooter will be rebooted by Arkane Austin, the development studio that made Dishonored.
Perhaps the most exciting part of Dishonored, the triumphant assassin game released last year by Bethesda and Arkane Studios, was the feeling we'd get when entering a new area, a new chunk of Dunwall filled with apartments to loot and guards to terrorize.
A beautiful city with a seamy underbelly. A girl in danger. Weird magic. Beheadings. Junk food. Am I talking about the recently-released BioShock Infinite, or am I talking about the just-updated Dishonored? Could be either one.
Harvey Smith—who you probably know as a chief architect of Deus Ex and of last year’s hit stealth/action hybrid Dishonored—has made games about secret alien UFO labs and supernatural steampunk assassins. So you might expect a novel from the co-founder of Arkane Studios to be heavy with genre trappings and filled with…
Of all the video game events that happen every year, the Game Developers Choice Awards might be the ones that resonate most with game-makers. That's because they're determined by the masses of folks who make video games vote to nominate the best examples of the form from the preceding months.
I've been having a lot of fun with Dunwall City Trials, the first downloadable add-on to October's fantastic stealth game Dishonored. I've beaten the core game almost two times now, and while it's such a brilliant bit of design, I'd found myself hungry for new, different challenges.
He's not just responsible for one of the coolest games of the year, Dishonored designer Harvey Smith is also a man with impeccable taste.
Revenge may solve everything, according to Dishonored's marketing spiel. But it doesn't fill the burning need to teleport, slow down time or possess enemies once you've finished Arkane's masterpiece. Thankfully, DLC that lets you craft more gloriously choreographed kills hits next week. Get your glimpse of the…
It warms my disease-ridden, whale-oil tainted heart to hear that the wonderful Dishonored was a financial success for its publisher Bethesda. In this age of sequels and iron-sights, games this original, smart and flat-out good don't come around that often.
Dunwall City Trials—the previously announced challenge DLC for Dishonored—will be coming out on Dec. 11
You know how you can play Dishonored either violently or stealthily? I tended to opt for stealth, even though I liked how fun the game was when things got action-packed.