I think that Botanicula, the new game from Machinarium indies Amanita Design, is freakin' wonderful. I already wrote about why I like it, so read that if you're wondering about the game. Short verzh: If you have a heart and like lovely and funny things, you should play it.
Joy is a terribly underrated commodity in video games. Most of the games I play inspire all kinds of feelings—stress, tension, exhilaration, frustration, even less-celebrated but still mentionable sensations like "comforting routine" and "empowering murder-fantasy."
Man, I want to play Botanicula. Amanita Design won me over forever with their splendid adventure game Machinarium, and I've been looking forward to its follow-up Botanicula ever since I first heard about it.
Machinarium creator Jakub Dvorský was at this weekend's GameCityNights event, announcing not one, not five, but three new games to come from Amanita Design. We (read: Kotaku's favorite Englishmen at Rock Paper Shotgun) dispatched monocled investigator Brendan Caldwell to track him down and find out everything…
Machinarium - an adventure game we like very much - is headed to the Wii, via its WiiWare service. Release date TBA. Yay!
In case you haven't noticed, we're playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium.
Amanita Design's Machinarium, one of the year's most charming (and sadly underrated) PC titles, has previously been available only as a digital download. Next year, however, it'll graduate to a boxed, retail copy.