What a crazy coincidence. I was just thinking about this game a little while ago and wondering if it was out yet. Apparently not, but this video makes me really want to start looking into it.
@TearsandScreams: I actually read through the comments to see if I my hunch was correct and find out what the name of that game was. Thank you, Tear Sands Creams!
As for you Luke, shame on you for not referencing this in the article! Oh, who am I kidding? I can't stay mad at you.
I had chance to play this when one of my games was being shown at the same Indiecade in Nottinghams Gamecity, really cool, beautiful visuals, but back then a little unresponsive, had to frantically click and it had to be clicked on like the exact pixel to get it going, still, great game, i'll be Steaming this badboy.
Very awesome indeed!
I just added the trailer to my already huge Amanita Design post, pre-ordered the game, and am just anxiously expecting Machinarium... [xspblog.com]
Penny Arcade has a lot of weight with gamers and I think it's good that they are giving iPhone games exposure. If nothing else it will help ease the stigma of iPhone games not being "real" games. Games like this should be celebrated if for nothing else to help create even better quality games.
Despite what a lot of people are saying I believe that in the end this will be good for the industry.
First of all it makes gaming even more mainstream which is always a good thing.
Secondly it allows developers to try new things and for consumers to try out new IPs/ideas without the cost of spending a lot on a game. If the game tried something new but wasn't that great you are only out a few bucks.
Lastly I believe this will get a lot of people into game development. The iPhone has a very nice development community (full disclosure I am a registered iPhone developer) that for the most part is really enthusiastic. Free game engines such as Cocos2D for iPhone, make development very fast and easy and allow people who aren't big programmers to develop new high quality games.
I just hope Apple realizes this and doesn't make any (more) bone headed moves (transparency in app selection) and makes things even easier for future developers to get in on action.
09/28/09
09/28/09
Really strange and otherworldly.
09/28/09
As for you Luke, shame on you for not referencing this in the article! Oh, who am I kidding? I can't stay mad at you.
09/28/09
08/06/09
I just added the trailer to my already huge Amanita Design post, pre-ordered the game, and am just anxiously expecting Machinarium...
[xspblog.com]
07/16/09
Despite what a lot of people are saying I believe that in the end this will be good for the industry.
First of all it makes gaming even more mainstream which is always a good thing.
Secondly it allows developers to try new things and for consumers to try out new IPs/ideas without the cost of spending a lot on a game. If the game tried something new but wasn't that great you are only out a few bucks.
Lastly I believe this will get a lot of people into game development. The iPhone has a very nice development community (full disclosure I am a registered iPhone developer) that for the most part is really enthusiastic. Free game engines such as Cocos2D for iPhone, make development very fast and easy and allow people who aren't big programmers to develop new high quality games.
I just hope Apple realizes this and doesn't make any (more) bone headed moves (transparency in app selection) and makes things even easier for future developers to get in on action.