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Hearthstone's New Cards Are Friggin' Insane

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Hello. How are you? HAVE A MINE.

Hearthstone's 'Goblins vs. Gnomes' expansion pack is out today, and it brings some 100+ new cards to Blizzard's addictive digital card game. There's no new adventure like there was earlier this year with Curse of Naxxramas, but this expansion does give us access to a truckload of ridiculous new cards, complete with some insane legendaries. (Download the update and log in before December 19 and you'll get three free GVG packs.)

You can check out the full list of new additions over on the Hearthstone Wiki, but for everyone's amusement, I want to highlight some of the crazier cards in Goblins vs. Gnomes:

All characters! On one hand, your opponent will know you have it. On the other hand, half of their minions might be dead.

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"Immune" prevents all damage from any source. All damage. PREVENTS ALL DAMAGE.

MRGLRGLRGLRGLRGLRGLLLGRLGLLL

The perfect priest card for all sorts of delicious Inner Fire-related combos.

How is this allowed?

Way too good, especially toward the end of the game, when spells are way more useful than the extra mana you get from a coin.

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Terrified of the possible combos here.

Now here's an interesting set of cards. In practice, I can't imagine Mimiron's Head being super useful unless you're building a deck that's specifically dedicated to this combination, but... well, just look:

FOUR TIMES A TURN! As soon as someone gets this guy out, it's likely game over. (IMPORTANT NOTE: You can't summon V-07-TR-0N normally; you have to build it with Mimiron's Head.)

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Hunter decks are terrifying.

Combine this with a game-changing Legendary (Deathwing?) and you've suddenly changed the game with one minion's death.

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This is just hilarious.