Each week dozens of new gaming apps are released across the various mobile platforms, imaginative original works trying to build a name for themselves in a crowded market. I'm not saying Zaxxon Escape and Super Bunny Breakout aren't fresh and entertaining—they've just got a bit of an unfair advantage.
It's hard to not have a recognizable name in the mobile gaming space. Look at Lost Winds, one of the best interactive experiences on any platform. That Luke had to tell you all about it years after its release is sad.
Seriously, get it. It's wonderful.
As are Super Bunny Breakout, DJMax Ray and Forever Lost. I'm even enjoying the hell out of Zaxxon Escape, even if it does horrible things to that classic name it's using to move units.
If you have a suggestion for an app for the iPhone, iPad, Android or Windows Phone 7 that you'd like to see highlighted, let us know.
LostWinds isn't a new game. It's been around for years, first on the Wii, then on iOS devices. I'm mentioning it again and now, though, because for a limited time it's suddenly free. More »
With DJMax Technika Tune bringing a different take on Korea's premiere rhythm game to the PlayStation Vita later this month, fans of the original can score a heavy dose of track-based tapping with DJMax Ray on the iPhone, if they don't mind dealing with a bit of bugginess. More »
Minutes after booting up Forever Lost, I felt like I'd back in time. Here my protagonist was, waking up in what appeared to be a mental asylum, with no memory of who he (or she) was or how he (or she) got there. Single screens. A camera. Sliding-tile puzzles. Weird writing on the wall. A journal. You may not have been in this room before, but if you've played many adventure games, you've been in rooms like it. More »
I would have been perfectly happy if Super Bunny Breakout, a collaboration between Atari and Zynga, were nothing more than the original Breakout with a vaguely rabbit-looking ball. Luckily for everyone else, it's so much more than that. More »
There had never been anything like Zaxxon when it released. At the time, kids considered it the first 3D game, even if it achieved that look through isometric projection. Still, it communicated sophistication, technology and, to an 8-year-old, difficulty. More »