No The Multiplayer Column Today: Sorry folks, I (Patricia) was caught up in Crimson Dragon/Xbox One stuff this weekend, leaving me little time for today's column. But feel free to talk about anything multiplayer related here—we'll be back next week!
Undoubtedly, there are fans who are ecstatic to hear that Killer Instinct, the classic fighting game that came in a snazzy black cartridge back in the early 90's, is going to come back. But when the game was announced earlier this year, there also seemed to be an air of bewilderment about its revival—loved as it may…
What does being a next-gen game or hardware mean, exactly? While the answer is kind of murky—in some ways, the coming generation doesn't feel like a huge departure from our current generation of hardware —one of the places we can see concrete changes is when it comes to multiplayer games.
If a developer announces that a loved franchise is suddenly turning into an MMO/multiplayer/MOBA title, the initial public response can look like disappointment. Those aren't the types of genre shifts that people typically clamor for...unless the game in question is Pokemon.
While we're still a month away from shifting into new consoles, already we can tell a few key things about what next gen will be all about. There will, for example, be lots of pretty weather effects. We will probably shoot lots of people in the face. Oh, and we'll probably play a ton games with and against each other,…
Yes, being mean or trolling someone isn't exactly recommendable or even particularly empathetic, but that doesn't mean both are completely off the table all the time. Not if you're playing a game, anyway.
A short The Multiplayer column today, because I've spent the last 3 days getting destroyed by a cold. So! I'll turn it over to you guys:
At first glance, having the ability to store Pokemon in the cloud doesn't seem like a big deal. It's just storage, you know? A place to put Pokemon in. Uh, okay. Neat for the collectors and obsessive Pokemon breeders, sure, but what does it mean for everyone else?
One thing I can't help but admire about fighting games is how well the genre uses moves and kinetics for characterization: sure, not every game has a fantastic story attached to it, but that doesn't mean a fighting game can't have well-defined, unique characters, you know?
Alert! First blood. Double kill. Triple Kill. Mega Kill. Overkill. ...Executed. Game over.
Wouldn't it be nice to hop online and be consistently teamed up with pleasant teammates? You know, the kind of people that like working together and going for the objective? Ah, if only.
There are two situations that make it it painful to go back to an older game: when it's something you only liked because you were a kid and didn't know any better, and when you play a highly praised game.
Having an ex in the age of Facebook is no easy thing. Between social networks and texting, it's difficult to feel as if you can completely cut ties with someone.
In a sea of Akumas and fireballs during this year's EVO, any change-up in character selection was welcome. Even so, you don't expect one of the "worst" characters on the Street Fighter roster to suddenly make an appearance in a top 8 match. Thank god it did, because Infiltration pulling out Hakan to go up against PR…
Regardless of what you think about Justin Carter's current situation in jail, and regardless of whether or not he was serious, one thing is clear: the comments he made on Facebook, where he said he would "shoot up a school full of kids and eat their still, beating hearts" are messed up.
How badly do you want to win? Enough that you'd pay to strap on a gaming headset that shocks your brain? Maybe that sounds insane, but then again, many of the things people do to gain an edge in multiplayer games are ridiculous.
Slayer. Deathmatch. Arena. Free-for-all. The mode has many names, but your aim stays the same: kill everyone, as many times as possible. Maybe there's a time limit or a kill limit, but it usually comes down to some variation of "the person or team with the most kills wins." Simple, seductive...and kind of mindless.
After sitting through the Nintendo developer roundtable at E3, which featured Tsunekazu Ishihara and Junichi Masuda of The Pokemon Company and Game Freak respectively, it struck me: much has changed since the Pokemon: Red and Blue days. I'm not just talking about how there's a new fairy type now, either.
Last night, after a grueling episode of Game of Thrones, a good number of people swore they would never watch the show again. Take a look at the retweets on this Twitter account, which chronicles the extreme reaction to the Rains of Castamere episode, to see what I mean. (Don't visit the link if you're trying to…