The same game can be different things to different people, with gender, history, age, cultural background and political beliefs working to influence and funnel its messages and meanings for every unique player.
With the outrageous success of The Sims and its subsequent titles, it’s easy to forget that Maxis’s flagship title was preceded by a great many games where you could play god in other ways. While obviously, manipulating simulated humans to do our bidding—from following their dreams of becoming a hand model, to being…
Forget the busted remake. Forget the cash-hungry mobile games. The best SimCity Maxis ever made is still available, and as of now it's a free download on EA's Origin store.
Hey, look! A superb, modern-day Minecraft city that totally looks like one of the older Sim City games. I just love all the unique buildings in Theamazingquinn's map, and it makes me want to reinstall Sim City 2000 again.
In light of the AI wonkiness of the new SimCity, the same guy who accurately modeled his hometown's traffic problems during the SimCity Beta has made an attempt to do the same thing in SimCity 2000. The results are... pretty interesting.
SimCity has always been a game that is viewed from two distances—up close and far away. You would start with the camera zoomed out, able to see the entirety of your creation; a city or cities on a grid, little smokestacks pouring out smoke, tiny airplanes droning over the hills.
Despite the fact they only appeared in one game (Sim City 2000), arcologies remain an iconic symbol of the Sim City series. But just what the hell are they?