Few people have made more effort to speak positively about video games in public than game designer, author, and researcher Jane McGonigal. She's the opposite of all those people who trash games in the media and, in this week's Quick Q&A, she's got four answers for us and one big question for all of you.
Since she stepped away from producing Assassin's Creed games at Ubisoft Montreal, Jade Raymond has had a lower profile in the gaming scene. This week, Raymond is back, having overseen development of the new Splinter Cell: Blacklist, the first major game from her new Ubisoft Toronto studio. She's got four answers for…
The ever-quotable David Goldfarb used to write poetry and now makes shooter games. For a long time, those shooters had the world Battlefield in the title. These days, he's the game director for this week's co-op bank-robbery shooter Payday 2. He's got four answers for us...and one question for you.
Welcome to the second Kotaku Quick Q&A, this time with a small twist. Our interviewee answers four of my questions and then has one question for me and you.
Here's something new for you. A Q&A from Kotaku with a top gaming person—short enough that you can read the whole thing before the bus arrives, before it's your turn in line, before your date is back in his/her seat. Weekly. First-up: game designer Cliff Bleszinski.