
The day Valve announced the availability of the television-friendly Big Picture Mode for Steam I hooked up my laptop…
The day Valve announced the availability of the television-friendly Big Picture Mode for Steam I hooked up my laptop…
This is not actually a little blue apple, though you might be forgiven for thinking so. It's a lonely little…
Slow jazz? Check. Disheveled office? Check. Intimations that someone will walk through the door at any moment?…
I am a big fan of adventure games. They've been my favorite genre for decades. I like them quite a lot. Enough to…
The early Miner Wars 2081 alpha I played last year was little more than a spaceship equipped with a mining laser…
I'm a sucker for a classic point-and-click adventure game. The LucasArts adventures of the early 1990s are how I…
It's the far future. You're a salvager, and you've been notified that a derelict, ancient 25th-century colony ship,…
You Have to Win the Game, it tells me—it's right there in the title!—but I just can't. At least, not yet. I've…
Most games concerned with keeping their heroes undetected create a reliance on a few familiar mechanics. Sticking…
While I was playing A Valley Without Wind, someone asked me what I was up to. Here's what I said:
Joy is a terribly underrated commodity in video games. Most of the games I play inspire all kinds of…
I'm playing an April 2011 build of a game due out in 2013. It only has one level, one hero and only six enemies to…
Why would I feature a game that came out last year in our relatively new weekly PC Indie Spotlight feature? I simply…
Our beaten, bloodied and bruise party stood before the gold-trimmed door, attempting to unravel the secret means of…
A single beam of light must travel through a solar system plunged into darkness in Waveform, a musical arcade…
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