This video is, supposedly, a demo of PC raytracing tech running on an i7 and Radeon 5870, in DirectX 11. In other words, it's amazing visuals running on a PC that you might actually already own.
Tinkering around with Directx 11, Romanian developer Silviu Andrei is building an engine capable of rendering not corridors, or arenas, but entire planets.
Don't know your parallax occlusion mapping from your custom shape based bokeh depth of field effects? Don't worry about it! Crytek, maker of Crysis 2, illustrates what new tessellation and displacement mapping technology, part of the game's new "Ultra Upgrade" pack, means for you, PC gamer.
Details are basically non-existent, but Crytek has officially announced that there will be a DirectX 11 patch for Crysis 2 to take full advantage of modern PC gaming hardware. [MyCrysis.com] (Thanks, Kyle!)
4A Games and THQ would like everyone to know that their upcoming post-apocalyptic shooter Metro 2033 will feature "the most advanced DX11 techniques yet seen" on your PC.