“Sometimes I’m tempted to just, like, lie,” laughs a colleague across a table from me.
The only people who ever lose a console war are people who make games. The people who actually play games usually win. We, the gamers, dictate who the victors are while enjoying the spoils.
About two years after The End came a memorable day: Mark unearthed an incredible stash. Coarse-knuckled and goose-prickling under a wan, strange sun, he hunched over a small old dumpster he found behind the old Winn Dixie, and pried away at it. It took some time, as the thing had corroded shut. The color and iron…
I did a lot of crying at GDC this year.
Having Mad Skills is a huge part of the video game culture mythos. Do you remember the future promised to us in the 1990s, where every TV show had a kid just like you "going in the game," crowned with a giant jutting VR helmet? Remember all the kids in action kneepads, waving power-gloved fingers, conducting the…
Okay. You need one original idea that no one has ever had before. Try this: Everything we do is a game.
Many people who went to film school will tell you that film school made them hate watching films. In a similar fashion, as someone who has worked on triple-A video games in the past, the only thing that impresses me about triple-A video games is the amount of work that goes into constructing them. Project managers and…
Hey, Kotaku readers! I'm currently wrapping up development on our Summer of Arcade game Hybrid as we speak! If all goes well it should be out the door early next week and then it's on to finishing up our other game, Scribblenauts Unlimited for the Wii U (and other platforms), which we debuted at E3. I'm really proud…
Hey Kotaku readers it's almost E3 time! I'm super busy preparing for E3 right now and it's madness over at the studio. But hey, I always have time to answer your questions about game development.
I can summarize my experience designing user interfaces like this: if you were to place a refrigerator and a toilet side by side in a room with no windows and a door which locked from the inside, 9.3 out of 10 people entering that room would defecate in the freezer and urinate on the floor.
Hey Kotaku readers, I'm back at it again this month. Apparently things went well enough last month that Kotaku decided to keep me going… Well either that or they just forgot to revoke my press badge. Anyway, sorry if I'm a little late, my wife and I had a daughter this month! Our very first child.
Hey, Kotaku readers! Welcome to my very first column. I'm now officially a game journalist as well as a game developer! Unfortunately, I don't think they'll let me review my own games… [Editor's note: Correct!]
Japanese RPGs used to be a lot more controversial. Or maybe it was just because I was a teenager during the genre's heyday – you know, when Final Fantasy games flew off shelves, when hours of CG cutscenes featuring teary-eyed androgynes were considered breathtaking rather than tiresome — and teenagers like to argue…
There are misdemeanors I have committed in this life, I'll admit it. For example, I recently got a ticket for jaywalking and it cost me $200. For jaywalking. I'm still very angry about this situation and am actively devising a plan to exact revenge on the LAPD, and guess what! Now you're all accomplices.
You're playing a game like Battlefield 3 or Call of Duty, shooting and grenading left and right. And you're thinking, "Wow, what an awesomely realistic game. The Navy Seals should be playing this."
The 2012 Consumer Electronics Show has come and gone, and still no smell-o-vision inventor has stepped forward to wave the flag violently enough.
The last thing I want to do is start another debate about video game storytelling. That sounds almost as fun to read as an article about any other dead horse that we've repeatedly body-slammed over the last few years.
2011 was yet another good year for video games, but on its face it was a little predictable.
I recently was given a part in The Game Station's 6-episode miniseries called "The Street Fighter," and I didn't even have to blackmail anyone for a role this time! Small victories.
Anyone who knows me knows that my second-favorite hobby (after making sure my fingernails have no white parts) is numerology. You can't use a number over and over again on my watch if you expect me to not take notice. The Games Industry tried to slip a battleship-sized "coincidence" past the public in 2011. Most of…