Riding through a city on a bike lane that’s separated from cars feels great. But when you roll up to a light, the infrastructure often vanishes, leaving you feeling vulnerable as you cross busy lanes of traffic. Now a new type of intersection might keep cyclists safer and more visible. And it was created by a designer…
Beneath the freeways of East St. Louis in Illinois there lie the ruins of a city built nearly a millennium ago, around towering earthen pyramids. Today called Cahokia, it held as many as 40 thousand people, and their influence spread throughout the southeast U.S. — mostly due the popularity of a game called chunkey.
The comparison has been many many, many times by people trying to run and dodge through traffic: it feels just like playing Frogger. Except it's terrifying, because you're the frog. This is particularly troubling in developing countries still in need of a robust public infrastructure to regulate traffic.
One can never have too many post-apocalyptic visions of Los Angeles, right? This future L.A. is better known as Mega-City Two, a late 21st-century megalopolis that comes to us thanks to a new Judge Dredd comic, Mega-City Two: City of Courts, which hits shelves in January 2014.
You've probably heard the term "procedurally-generated" thrown around gaming in the last few years. It's fancy tech, which at its most basic level means something that's built randomly each time you ask it to be built, but it's certainly more complicated than that, as content still needs to follow certain rules.
Wednesday's PlayStation 4 event showed us what next-gen graphics are capable of, so if you had any doubts that game environments could grow even better looking and more detailed, they're probably now gone.