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Man Of Steel Is Not A Bad Game. Just A Bad Superman Game.

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If Phosphor Games Man of Steel featured some generic superhero character — if I weren't meant to be stepping into the red boots of a comic book icon with three-quarters of a century of history — I would probably love it.

I don't hate it. In fact, I quite like the fighting engine, a riff on Infinity Blade-style encounter fighting. It's a lot like the Avengers Initiative game with a little added flair, like a flying sequence/mini-game where you drag your enemy along the ground to cause damage. It doesn't quite make it feel like Superman, but at least Phopshor tried.

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It's E3 week (you may have noticed), and time is at a premium, so instead of typing out a couple more paragraphs I decided to record, process and upload a video about the game, because somehow that made sense to me.

manofsteel

Man of Steel

  • Genre: Brawler
  • Developer: Phosphor Games Studio
  • Platform: iOS, Android
  • Price: $2.99 / $4.99 for iPad HD vesrion

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