It's a crime that the only time this website has featured the work of veteran artist Feng Zhu was for a freaking Duke Nukem game. So let's fix that.

Feng's been working in video games since the 90s, and has been involved with series and games like *deep breath* The Sims, Dead Space, Wing Commander, Lost Odyssey (!) and Wolfenstein. He's also worked with movie people like, oh, Steven Spielberg, Michael Bay and James Cameron.


Below, you'll find a collection of some of his best work, including some of his ideas for what a HD Final Fantasy VII could look like (look for the FFVII watermarks), along with a Dune game that never got made...

You can see more of Feng's work at his personal site.

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!