Some Of The Best Video Game Concept Art On The Planet. Enjoy.

Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

There are very few artists working in video games who I'd label truly "top shelf" without a moment's hesitation. There's Craig Mullins. Sparth. Jaime Jones. Daniel Dociu. Oh, and today's subject, Jesse van Dijk.

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Formerly of Guerilla Games, the studio behind the Killzone series, van Dijk is now working on Bungie's Destiny, and is behind some of the best art we've seen so far for the game.

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I love his art for the same reason I love the guys listed above: they do more than just design buildings, or make pretty pictures; they lavish enough detail and character on their work to really give you a feel for the world that's being created, something that shines through here.

Below you'll see a sample of his work (we've seen some of his Killzone pieces previously), from his time at Guerilla to Destiny to other stuff.

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You can see more of Jesse's work at his personal site and CGHub page.

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
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Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Advertisement
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Advertisement
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Advertisement
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.
Advertisement
Illustration for article titled Some Of The Best Video Game Concept Art On The Planet. Enjoy.

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swimming__bird
Swimming__Bird

More "related-article" text cutting in and diverging than actual content. Luke, I'm pretty interested in this recent phenomenon on the site. Do you actually have a say in this, and is the layout your final choice, or is there some format-enforced layout that breaks up the flow of your articles with this stuff? Literally 60%+ of the readable surface text is saturated with other articles that simply tear into the read. Not side notes, as I've seen tastefully done on a few other articles this week, but truly invasive inserts. It's ruining the read. Seriously. It's a really, really bad layout design and it makes the site feel amateur. I remember myspace builds that were more professional than this. It's tainting your journalism and overall work. WHY?