SOCOM 4 On The Move

Illustration for article titled SOCOM 4 On The Move

Zipper Interactive's recently revealed SOCOM 4: U.S. Navy SEALs is one of the games we were least expecting to be fully playable with the PlayStation Move controller. Can a hardcore online shooter stay competitive with a motion control scheme ?


Fortunately for the less curious SOCOM fan, the Move controller is not a requirement. The game can obviously be played with a DualShock controller. Based on my hands-on time with the Move in SOCOM 4, a game that requires both liberal use of motion controlled aiming and the numerous buttons, players will be more accurately served sticking to their familiar gamepads.

The control layout in the pre-alpha build of SOCOM 4 required aiming the ever present targeting reticule with the glowing Move controller. Character movement—strafing and running—was performed with the Move sub-controller's analog stick. Movement and point-aiming didn't take too long to get a grip on, but I was very happy to be playing as an indestructible SEAL, thanks to god mode. I took a lot of damage while playing my very first Move game.

The control complexity started to kick in when I was forced to perform any SOCOM 4 action that went beyond moving and shooting. The four face buttons—circle, square, triangle and X—are positioned not in their normal, familiar spots, but rotated about 45 degrees clockwise, flanking the Move logo button (aka the squiggle). My thumb's transition from analog stick to d-pad on the Move sub-controller, which also sports its own square and circle buttons, was another awkward motion.

For the record, the squiggle button is not necessarily a replacement for, say, the L1 button of a DualShock. The squiggle zoomed in the camera in the control method we were using, but Zipper staffers indicated the button's use may be defined per game.

Surely, some of this controller dexterity will come in time, after spending more than 10 minutes wielding both Move accessories, but it made my SOCOM 4 experience rather clumsy. Fortunately, Zipper Interactive reps say they have plenty of playtesting ahead of them, as well as plenty of development time before SOCOM 4's release later this year, so it's possible that Move control could eventually become the preferred option.


Is it likely? Maybe not, but at least adventurous SOCOM fans eager to play something more core-oriented with their Moves will be able to test their motion controlled headshot skills online against others.



i simply prefer playing FPS on the wii over dual analog now. i find that i have more accuracy and speed with the wiimote. and IF the move can be just as good in shooters as the wiimote,including all the tweaks in turning speed and etc, then im afraid il be playing more with the move than the dualshock controllers. BUT, il have to get an eyetoy much will all this cost?!?!?!?! but you know what...if the move can be as good as the wiimote for FPS, i would say, make a tournament of veteran wii FPS players play vs dual analog players on the ps3, and then the debate between "dual analog and pointer" for FPS will finally end. il be on the side of pointer. i play alot of COD on wii and i can say that its very close to mouse and keyboard once you master it.