Pokémon's Kanto, Remade In Unreal Engine 4

Pokémon’s Kanto region is a map people like to recreate a lot in various editors because of its familiar layout and popularity. Preston Dunagan used Unreal Engine 4 for his remake.

He has been working on it for the past 7 months and made all the models and assets himself. Really amazing for a one-man project! It must have been pretty hard to get the measurements correctly.

To contact the author of this post, write to: gergovas@kotaku.com


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