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Microsoft: Natal Does Not Discriminate Against Living Rooms

Illustration for article titled Microsoft: Natal Does Not Discriminate Against Living Rooms

There has been concern in Japan that only gianormous American living rooms are suitable for Microsoft's upcoming motion control peripheral Natal. No need for concern, says Microsoft.


According to website Techflash, "To be precise, you'll want to clear an area extending at least 4 meters (a little more than 13 feet) away from the television."


While it was perceived that a range of 4 meters (over 13 feet) was needed for the Natal to work properly, this is incorrect. "The comments recently about the play space for 'Project Natal' were misinterpreted," Microsoft told Kotaku. "It is true that the 'Project Natal' sensor reads the configuration of your room and adjusts play space, as appropriate. We know that living rooms come in all shapes and sizes, and have conducted numerous play tests to ensure everyone will be able to jump off the couch and into the fun when 'Project Natal' launches globally this holiday."

Illustration for article titled Microsoft: Natal Does Not Discriminate Against Living Rooms

So even smaller living rooms in Japan and everywhere else *should* conceivably be a-okay!

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Im concept, Natal sounds better than Sony's Move. But in practicality? I think the Move has it trumped.

I want to be proven wrong but I still firmly believe that deep,multifunctional games need buttons,stick,triggers,etc.

I want to see more of Natal than just prettied up demos of one-dimensional games.

When I think of Natal I always think of Minority Report and how cool it would be to navigate a "virtual PC".

But what happens if the novelty wears off? Same with Sony. give us good,deep games that are playable with these motion-controllers.

Or. Give us games that require the use of Move,Natal. Wherein the game is more enjoyable because of it.

I'm not expecting much from both camps. But I am willing to be amazed come this June's E3.