Kinect Can't Just Read Your Motions, It Can Capture Them Too

We've already seen one way Microsoft's Kinect can be used to help bedroom game developers, but here's another, just as practical way: it can allow for home-grown motion capture.


For professionals, motion-capture work is time-consuming, highly specialised and expensive. Indeed, it's one of the big reasons Rockstar's LA Noire has been so long in development.

This Kinect hack, though, makes it a relative breeze, cutting out those lycra suits, turning Kinect's own motion-recognition powers in on itself and using them to generate animated models. It taps into professional mo-cap software MotionBuilder and just dumps all the data right in there, in real-time.

You may not get results worthy of a Hollywood blockbuster, but if all you want to do is have some basic characters or models looking more realistic - whether for a game or even just animated project - this could do the trick (provided the creator sees fit to continue working on the project, at any rate!).

Realtime Kinect skeleton device for MotionBuilder [thanks Geoff!]



Something that can be observed using a device on a computer using open source software can be recorded? AMAZING!