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Interview: There Is Enough Discarded Final Fantasy XIII To Make Another Game

Illustration for article titled Interview: There Is Enough Discarded Final Fantasy XIII To Make Another Game

Square Enix spent years working on Final Fantasy XIII. The game was shown in prototype form at the E3 gaming expo in 2006, but was not finally released in Japan until December 2009.


According to the game's art director, Isamu Kamikokuryou, a substantial amount of these locations that were already running on actual development hardware ended up on the cutting room floor. How many locations? "More than enough to make another one [game]", says the art director.

For the sale of the finished product, he says, game volume and the entire work's game balance were taken into account for finished product. Square Enix was forced to make the difficult decision to cut these locations from the game.


Those assets are bound to find their way into other Square Enix titles.

FF-Reunion » Blog Archive » FF13:上国科氏「諸般の事情で採用されなかった部分で、もう一本作れる」 [FF-Reunion]

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the game is complete and utter crap! The biggest disappointment in gaming history! I dont think people can fully grasp how linear it does not even have a level up feater! Square have even admitted this game is poor and that it will be the last final fantasy to follow this model.

It is my guess that they massively simplified it to capitalise on western audiences but this has massively back fired. They have simply made a bigger more expensive version of The Bouncer.