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Character Creation Is The Best Part Of The New Skylanders

The idea was to show folks a quick five minute video of the character creation process in Skylanders: Imaginators while I work on our review. What I ended up is a nearly 20 minute testament to how deep and compelling this year’s gimmick turned out.

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It’s beyond gimmick, really. Skylanders: Giants had large characters. Swap Force had characters that could break apart and reform. Trap Team let players capture enemies, and SuperChargers gave us vehicles. Those are gimmicks. Being able to create your very own Skylander character without having the end result feel generic? That’s a game-changer.

I’ve created three characters so far, basing each on a member of my family. There’s my wife, Faemily.

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You really can count on her sarcasm.
You really can count on her sarcasm.

My son Seamus, the ninja robot.

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And finally his twin brother, Archer, whose character I create in the video above.

It all begins with a Creation Crystal. These $9.99 devices (one comes in a starter pack) come in ten different flavors, one for each element in the game. For Archer’s character I chose a Light crystal, because he is much nicer than his brother.

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Once a Creation Crystal is placed on the portal, the player must select a Combat Class. There are ten of these as well, from archers to ninja to sorcerers. This decision is important, as once it is decided it can never be changed. It is locked to that Creation Crystal.

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Archer, while very sweet, is a bit brutal in his sweetness. His hugs hurt. So I went with the heavy weapon wielding Smasher.

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Then the fun begins.

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From a blank slate players can choose heads, arms, bodies, legs, backpacks, headwear, armbands, legbands, belts, weapons and tails, each with more than 60 or so options (excepting tails) unlocked either from the start or through chests earned during gameplay (or purchased via microtransactions, more on that in the review).

He loves dinosaurs.
He loves dinosaurs.
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Parts can be colored either individually or as sets. There are a number of premade color combinations, any of which can be edited on the fly to create just the right look.

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Your created characters also get their own signature catchphrase, selecting a beginning and ending from a series of pre-selected phrases. Some of them are very silly. Voices can be changed, then modulated via special effects.

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Characters can also be named but be careful—there does not seem to be a filter, and profanity is like candy to small children.

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Then it’s on to choosing your characters skillset, with more unlocked as they gain levels in the game.

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The ultimate result of this nearly 20 minutes of work (I could have gone much longer) is a fully playable character who feels not just like your own creation, but like a creation that belongs in the colorful world of Skylands.

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Now a lot of players are worried about the cost of Creation Crystals, and how in order to create one Combat Class from every element would require 100 of them, but I’ve played through most of the game so far with my wife’s weird naga thing, and I’ve been perfectly content.

We’ll have more on Skylanders: Imaginators, including a full review, leading up to this Sunday’s launch.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

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DISCUSSION

Dr. M to the J, PhD

I only played Skylanders Giants and one of the things that turned me off about it was how content was locked off unless you had a character with a particular element (and/or a giant of a particular element).

Does this one still have that issue?

I get that at the time, they wanted you to horde figures and that’s why they did that, but it still kind of sucked.