Zelda III: Hyrule Explorer

eyeballkid
July 19, 2019
Genres
Role-playing (RPG), Adventure
Developers
eyeballkid
Release Date
July 19, 2019 (5 years and 11 months ago)
Franchises
Zelda III: Hyrule Explorer

Zelda III: Hyrule Explorer Screenshots and Videos

All the Latest Game Footage and Images from Zelda III: Hyrule Explorer

Start Slideshow

Discover Games

Summary

As everyone knows, ALttP enforces a very linear order of the dungeons (at least until you’ve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible. Obviously, it would not make sense to allow access to everything at any time. There are a few necessary “sync points” for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganon’s tower. Etc. Thus the goal is to allow an “as arbitrary as possible” order for getting the crystals and pendants, respectively.

Genres
Role-playing (RPG), Adventure
Platforms
Super Nintendo Entertainment System
Developers
eyeballkid
Release Date
July 19, 2019 (5 years and 11 months ago)
Franchises
Zelda III: Hyrule Explorer

More from eyeballkid

Games metadata is powered by IGDB.com

Zelda III: Hyrule Explorer News

Advertisement