
Allow me to apologize, on the behalf of all game developers, for the 2012 Electronic Entertainment Expo.
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High difficulty multiplayer 3D platform jumping game. The high requirement for view control plus less tolerance creates more challenging levels.
Allow me to apologize, on the behalf of all game developers, for the 2012 Electronic Entertainment Expo.
Nintendo is talking about Wii U and we are here to listen. Kotaku editor-in-chief Stephen Totilo and I are sitting…
I can summarize my experience designing user interfaces like this: if you were to place a refrigerator and a toilet…
[Editor's Note: Every month, we pay Tim Rogers to share his unique view of video games. But Tim has gone and made a…
In an industry where games barely even a month old are slashed in price then swiftly forgotten, World of Warcraft is…
Yesterday, several of my friends emailed me links to the video clip above, a "Fox and Friends" segment that aired…
Our retrospective letter series continues with part three.
An index of all letters can be found here.
If you’re the guy who made Minecraft, you’ve got it good. Your game’s a hit. You’re getting lots of money for it and …
How would Tim write a Super Mario novel? Who is the David Mamet of video games? Why are gamers so inarticulate? What…
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