Wonder Project J: Kikai no Shounen Pino

Wonder Project J: Kikai no Shounen Pino

Almanic
January 8, 1995
Genres
Role-playing (RPG), Simulator, Adventure
Developers
Almanic
Release Date
January 8, 1995 (30 years and 6 months ago)
Publishers
Enix
Franchises
Wonder Project J: Kikai no Shounen Pino

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Summary

In this simulation/role-playing game, you must use the robotic pixie Tinker to educate a robot boy named Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow you to the direction you are facing, but will continue walking until you stop him. He will also pick objects and make his own "experiments" with them. Your goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you will gradually make him understand what should be done and what not. The game features animations by Anime studios Mint and Omnibus Promotions. With direction from Takashi Yoneda and late anime director Umanosuke Iida.

Genres
Role-playing (RPG), Simulator, Adventure
Platforms
Super Famicom
Developers
Almanic
Release Date
January 8, 1995 (30 years and 6 months ago)
Publishers
Enix
Franchises
Wonder Project J: Kikai no Shounen Pino

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