Highlights include visual options for color-blind people and hireling customization
Highlights include visual options for color-blind people and hireling customization
Controller ergonomics, social options, and more determine how and when I play each console
A new month is upon us, full of exciting game releases big and small
This balancing update precedes the upcoming K-pop Le Sserafim collab
Nothing, Forever has slowly become a philosophical window into existential dread
We finished the latest open-world Marvel adventure from Insomniac and have thoughts to share
Kotaku rounds up Marvel's Spider-Man 2 release week interviews
MJ’s ‘Sable’ training transformed her from a damsel in distress to Ellie from The Last of Us Part II
Remedy creative director Sam Lake opens up about making Alan Wake unlikable and getting confidence from Control
Xalavier Nelson Jr. talks crafting unique experiences while keeping development cycles sustainable
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