It’s late July. We’re past the half way point of 2016. Now is a good time to look back at what games have been…
It’s late July. We’re past the half way point of 2016. Now is a good time to look back at what games have been…
The developer was cheerful. The game she had me play was fun. But the title Nintendo producer Risa Tabata was…
Squirreled away in a secret room within Monstro Town, a cliffside hamlet in Super Mario RPG, there’s a…
Between interviews, video shoots and encounters with mascots, I played a bunch of games at and around E3 last week.…
Nintendo’s digital events have become a highlight of E3—pre-recorded presentations, as opposed to live stage shows,…
A few weeks ago, Marcus Lindblom logged onto TwitchTV. He found someone playing Earthbound, and he watched them…
In 2013, when I visited Nintendo’s Redmond HQ for a feature on the company’s Treehouse localization team, staffers…
A couple of weeks ago, while buying Final Fantasy IX and Breath of Fire III, I had the dreary thought that I’ve…
The very first stage of the original NES Castlevania, the spooky Ghost House from Super Mario World, our first…
When you think of sensational action sequences and explosive setpieces, your mind may jump to big-budget productions…
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