Soko-Ban

Soko-Ban

Thinking Rabbit, Thinking Rabbit
November 30, 1982
Genres
Puzzle
Developers
Thinking Rabbit, Thinking Rabbit
Release Date
November 30, 1982 (42 years and 4 months ago)
Publishers
Thinking Rabbit, Spectrum HoloByte, Inc., Tandy, Sega Enterprises, Ltd., ASCII Corporation
Franchises
Soko-Ban

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Summary

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

Genres
Puzzle
Platforms
SG-1000, PC-8800 Series, Commodore C64/128/MAX, Sharp X1, TRS-80 Color Computer, DOS, Apple II, TRS-80, FM-7, NEC PC-6000 Series, MSX
Developers
Thinking Rabbit, Thinking Rabbit
Release Date
November 30, 1982 (42 years and 4 months ago)
Publishers
Thinking Rabbit, Spectrum HoloByte, Inc., Tandy, Sega Enterprises, Ltd., ASCII Corporation
Franchises
Soko-Ban

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