SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

SNK Playmore
July 23, 2003
Genres
Fighting
Developers
SNK Playmore
Release Date
July 23, 2003 (21 years and 6 months ago)
Publishers
SNK Playmore, Mega Enterprise, Ignition Entertainment
Content Rating
T Animated Blood, Comic Mischief, Violence
Franchises
Mega Man, The King of Fighters, Street Fighter, Darkstalkers, Samurai Shodown, Fatal Fury, Art of Fighting

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Summary

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Genres
Fighting
Platforms
PlayStation 2, Xbox, Arcade, Neo Geo MVS, Neo Geo AES
Developers
SNK Playmore
Release Date
July 23, 2003 (21 years and 6 months ago)
Publishers
SNK Playmore, Mega Enterprise, Ignition Entertainment
Content Rating
T Animated Blood, Comic Mischief, Violence
Franchises
Mega Man, The King of Fighters, Street Fighter, Darkstalkers, Samurai Shodown, Fatal Fury, Art of Fighting

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